添加unity容器类,允许使用泛型控制界面上的值。
目前添加了一次最多三个项目的属性。
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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m_Name: MELC_HorizontalLeftLinearBar120A0
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m_Shader: {fileID: 4800000, guid: 3948f6fd339e2a04b994a926fd4471a1, type: 3}
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m_ValidKeywords:
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- _EASEMODE_LINEAR
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- _REVERSELINEAR_ON
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- _KEYWORD0_ON
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serializedVersion: 3
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- _MainTex:
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m_Scale: {x: 1, y: 1}
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m_Floats:
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- _ColorMask: 15
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- _Exp: 1
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- _Keyword0: 1
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- _OriginReference: 1
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- _ReverseLInear: 1
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- _Rotation: 180
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UseUIAlphaClip: 0
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _ZeroColor: {r: 0, g: 0, b: 0, a: 0}
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m_BuildTextureStacks: []
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