添加unity容器类,允许使用泛型控制界面上的值。

目前添加了一次最多三个项目的属性。
This commit is contained in:
2025-07-23 20:08:59 +08:00
parent 84d79a430e
commit 49f616f4c7
63 changed files with 2580 additions and 6 deletions
@@ -0,0 +1,41 @@
using UnityEngine;
namespace XericUI.Core.Vessel
{
public static partial class XericUIExtendHelper
{
/// <summary>
/// 检查容器有效
/// </summary>
/// <param name="obj"></param>
/// <typeparam name="T0"></typeparam>
/// <returns></returns>
public static bool IsValid<T0>(this ObjectVessel<T0> obj)
where T0 : Object
=> obj != null && obj.Target != null;
/// <summary>
/// 检查容器有效
/// </summary>
/// <param name="obj"></param>
/// <typeparam name="T0"></typeparam>
/// <typeparam name="T1"></typeparam>
/// <returns></returns>
public static bool IsValid<T0, T1>(this ObjectVessel<T0, T1> obj)
where T0 : Object
where T1 : Object
=> obj != null && obj.Target0 != null && obj.Target1 != null;
/// <summary>
/// 检查容器有效
/// </summary>
/// <param name="obj"></param>
/// <typeparam name="T0"></typeparam>
/// <typeparam name="T1"></typeparam>
/// <typeparam name="T2"></typeparam>
/// <returns></returns>
public static bool IsValid<T0, T1, T2>(this ObjectVessel<T0, T1, T2> obj)
where T0 : Object
where T1 : Object
where T2 : Object
=> obj != null && obj.Target0 != null && obj.Target1 != null && obj.Target2 != null;
}
}