添加unity容器类,允许使用泛型控制界面上的值。
目前添加了一次最多三个项目的属性。
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using System;
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using UnityEngine;
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using UnityEngine.Serialization;
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using Object = UnityEngine.Object;
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namespace XericUI.Core.Vessel
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{
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[Serializable]
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public class ObjectVessel<T0, T1> : VesselBase
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where T0 : Object
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where T1 : Object
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{
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[SerializeField] private Object target0 = default(T0);
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[SerializeField] private Object target1 = default(T1);
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public T0 Target0
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{
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get => target0 as T0;
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set => target0 = value;
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}
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public T1 Target1
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{
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get => target1 as T1;
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set => target1 = value;
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}
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public ObjectVessel()
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{
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}
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public ObjectVessel(Object target0, Object target1)
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{
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this.target0 = target0;
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this.target1 = target1;
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}
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}
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}
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