添加unity容器类,允许使用泛型控制界面上的值。

目前添加了一次最多三个项目的属性。
This commit is contained in:
2025-07-23 20:08:59 +08:00
parent 84d79a430e
commit 49f616f4c7
63 changed files with 2580 additions and 6 deletions
+38
View File
@@ -0,0 +1,38 @@
using System;
using UnityEngine;
using Object = UnityEngine.Object;
namespace XericUI.Core.Vessel
{
/// <summary>
/// 组件界面泛型容器
/// 详情参阅Xeric Library本体库Wiki中关于组件容器的说明。
/// </summary>
/// <typeparam name="T0"></typeparam>
[Serializable]
public class ObjectVessel<T0> : VesselBase
where T0 : Object
{
[SerializeField]
private Object target = default(T0);
/// <summary>
/// 获取此包裹器中的
/// </summary>
public T0 Target
{
get => target as T0;
set => target = value;
}
public ObjectVessel()
{
}
public ObjectVessel(Object target)
{
this.target = target;
}
}
}