editor部分脚本设为私有,避免污染补全上下文。
添加按钮的重写结构
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@@ -3,8 +3,9 @@ using UnityEditor.SceneManagement;
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using UnityEditor.UI;
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using UnityEngine;
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using UnityEngine.UI;
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using XericUI;
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namespace XericUI
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namespace XericUIEditor.OverrideUI
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{
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[CustomEditor(typeof(XericToggle))]
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internal class XericToggleEditor : SelectableEditor
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@@ -68,6 +69,7 @@ namespace XericUI
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EditorGUILayout.PropertyField(m_TransitionProperty);
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EditorGUILayout.PropertyField(m_GraphicProperty);
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EditorGUILayout.PropertyField(m_TextProperty);
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EditorGUILayout.PropertyField(m_EnableTextColorTransitionProperty);
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if (m_EnableTextColorTransitionProperty.boolValue)
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