editor部分脚本设为私有,避免污染补全上下文。
添加按钮的重写结构
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@@ -8,7 +8,7 @@ using Object = UnityEngine.Object;
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namespace XericUIEditor.Core.Vessel
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{
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[CustomPropertyDrawer(typeof(ObjectVessel<,>))]
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public class ObjectVessel2Property : ObjectVesselPropertyBase
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internal class ObjectVessel2Property : ObjectVesselPropertyBase
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{
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private Type property0Type = typeof(Object);
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private Type property1Type = typeof(Object);
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@@ -8,7 +8,7 @@ using Object = UnityEngine.Object;
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namespace XericUIEditor.Core.Vessel
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{
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[CustomPropertyDrawer(typeof(ObjectVessel<,,>))]
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public class ObjectVessel3Property : ObjectVesselPropertyBase
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internal class ObjectVessel3Property : ObjectVesselPropertyBase
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{
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private Type property0Type = typeof(Object);
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private Type property1Type = typeof(Object);
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@@ -7,7 +7,7 @@ using Object = UnityEngine.Object;
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namespace XericUIEditor.Core.Vessel
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{
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[CustomPropertyDrawer(typeof(ObjectVessel<>))]
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public class ObjectVesselProperty : ObjectVesselPropertyBase
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internal class ObjectVesselProperty : ObjectVesselPropertyBase
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{
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private Type property0Type = typeof(Object);
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private string originTooltip = null;
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@@ -5,7 +5,7 @@ using XericUI.Core.Vessel;
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namespace XericUIEditor.Core.Vessel
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{
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public class ObjectVesselPropertyBase : PropertyDrawer
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internal class ObjectVesselPropertyBase : PropertyDrawer
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{
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/// <summary>
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/// 递归获取实际的泛型类型(处理嵌套情况)
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@@ -7,7 +7,7 @@ namespace XericUIEditor.OverrideLayout
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{
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[CustomEditor(typeof(XericHorizontalOrVerticalLayoutGroup), true)]
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[CanEditMultipleObjects]
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public class XericHorizontalOrVerticalLayoutGroupEditor : HorizontalOrVerticalLayoutGroupEditor
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internal class XericHorizontalOrVerticalLayoutGroupEditor : HorizontalOrVerticalLayoutGroupEditor
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{
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SerializedProperty ignoreInvisible;
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SerializedProperty enableListScreening;
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@@ -7,7 +7,7 @@ namespace XericUIEditor.OverrideLayout
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{
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[CustomEditor(typeof(XericScrollRect), true)]
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[CanEditMultipleObjects]
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public class XericScrollRectEditor : ScrollRectEditor
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internal class XericScrollRectEditor : ScrollRectEditor
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{
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SerializedProperty m_EnableAutoActiveByMaskVisible;
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SerializedProperty m_layoutGroup;
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@@ -0,0 +1,62 @@
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using UnityEditor;
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using UnityEditor.UI;
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using XericUI.OverrideUI;
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namespace XericUIEditor.OverrideUI
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{
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[CustomEditor(typeof(XericButton), true)]
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[CanEditMultipleObjects]
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/// <summary>
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/// Custom Editor for the Button Component.
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/// Extend this class to write a custom editor for a component derived from Button.
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/// </summary>
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internal class XericButtonEditor : SelectableEditor
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{
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SerializedProperty m_OnClickProperty;
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SerializedProperty m_TextProperty;
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SerializedProperty m_EnableTextColorTransitionProperty;
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SerializedProperty m_TextTransitionColorModeProperty;
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SerializedProperty m_enableTextContextTransitionProperty;
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SerializedProperty m_textTransitionContextModeProperty;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_OnClickProperty = serializedObject.FindProperty("m_OnClick");
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m_TextProperty = serializedObject.FindProperty("m_text");
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m_EnableTextColorTransitionProperty = serializedObject.FindProperty("m_enableTextColorTransition");
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m_TextTransitionColorModeProperty = serializedObject.FindProperty("m_textTransitionColorMode");
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m_enableTextContextTransitionProperty = serializedObject.FindProperty("m_enableTextContextTransition");
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m_textTransitionContextModeProperty = serializedObject.FindProperty("m_textTransitionContextMode");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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EditorGUILayout.Space();
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_TextProperty);
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EditorGUILayout.PropertyField(m_EnableTextColorTransitionProperty);
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if (m_EnableTextColorTransitionProperty.boolValue)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_TextTransitionColorModeProperty);
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.PropertyField(m_enableTextContextTransitionProperty);
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if (m_enableTextContextTransitionProperty.boolValue)
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{
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EditorGUI.indentLevel++;
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EditorGUILayout.PropertyField(m_textTransitionContextModeProperty);
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EditorGUI.indentLevel--;
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}
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EditorGUILayout.PropertyField(m_OnClickProperty);
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 00e32f6988bf41f29169c1660bcf009f
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timeCreated: 1776646534
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@@ -3,8 +3,9 @@ using UnityEditor.SceneManagement;
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using UnityEditor.UI;
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using UnityEngine;
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using UnityEngine.UI;
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using XericUI;
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namespace XericUI
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namespace XericUIEditor.OverrideUI
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{
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[CustomEditor(typeof(XericToggle))]
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internal class XericToggleEditor : SelectableEditor
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@@ -68,6 +69,7 @@ namespace XericUI
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EditorGUILayout.PropertyField(m_TransitionProperty);
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EditorGUILayout.PropertyField(m_GraphicProperty);
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EditorGUILayout.PropertyField(m_TextProperty);
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EditorGUILayout.PropertyField(m_EnableTextColorTransitionProperty);
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if (m_EnableTextColorTransitionProperty.boolValue)
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