添加窗口任务栏功能,添加窗口的管理功能
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@@ -1,5 +1,6 @@
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using UnityEditor;
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using UnityEngine;
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using XericUI.Form;
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namespace XericUIEditor.Form
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{
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@@ -24,8 +25,6 @@ namespace XericUIEditor.Form
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serializedObject.ApplyModifiedProperties();
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}
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#region 基本设置
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private void DrawBasicSection()
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{
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EditorGUILayout.LabelField("窗口基本设置", EditorStyles.boldLabel);
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@@ -33,10 +32,6 @@ namespace XericUIEditor.Form
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EditorGUILayout.Space();
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}
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#endregion
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#region 边缘行为
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private void DrawEdgeSection()
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{
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EditorGUILayout.LabelField("边缘吸附", EditorStyles.boldLabel);
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@@ -58,10 +53,6 @@ namespace XericUIEditor.Form
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EditorGUILayout.Space();
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}
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#endregion
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#region 调试与测试
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private void DrawDebugSection()
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{
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EditorGUILayout.LabelField("调试", EditorStyles.boldLabel);
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@@ -72,74 +63,49 @@ namespace XericUIEditor.Form
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// 当前状态
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EditorGUILayout.LabelField("当前状态", EditorStyles.boldLabel);
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var state = _controller.CurrentState;
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Color stateColor;
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string stateText;
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switch (state)
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Color stateColor = state switch
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{
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case XericUI.Form.WindowState.Normal:
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stateColor = Color.white;
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stateText = "● 窗口化 (Normal)";
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break;
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case XericUI.Form.WindowState.Maximized:
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stateColor = Color.green;
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stateText = "■ 全屏 (Maximized)";
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break;
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case XericUI.Form.WindowState.Minimized:
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stateColor = Color.gray;
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stateText = "○ 最小化 (Minimized)";
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break;
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case XericUI.Form.WindowState.EdgeHidden:
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stateColor = new Color(1f, 0.6f, 0f);
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stateText = "◄ 边缘隐藏 (Edge Hidden)";
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break;
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default:
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stateColor = Color.white;
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stateText = state.ToString();
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break;
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}
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XericUI.Form.WindowState.Normal => Color.white,
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XericUI.Form.WindowState.Maximized => Color.green,
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XericUI.Form.WindowState.Minimized => Color.gray,
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XericUI.Form.WindowState.EdgeHidden => new Color(1f, 0.6f, 0f),
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_ => Color.white
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};
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var entries = _controller.Manager?.GetAllEntries();
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WindowEntry entry = _controller.Entry;
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string extra = entry != null ? $" | ID={entry.Id}" : "";
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GUI.color = stateColor;
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EditorGUILayout.LabelField(stateText, EditorStyles.miniBoldLabel);
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EditorGUILayout.LabelField($"{state}{extra}", EditorStyles.miniBoldLabel);
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GUI.color = Color.white;
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EditorGUILayout.Space();
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// 手动测试按钮
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// 手动测试
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EditorGUILayout.LabelField("手动测试", EditorStyles.boldLabel);
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EditorGUILayout.BeginHorizontal();
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if (GUILayout.Button("全屏/还原"))
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{
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_controller.ToggleMaximize();
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SceneView.RepaintAll();
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}
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if (GUILayout.Button("模拟进入"))
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if (GUILayout.Button("置顶 (Focus)"))
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{
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_controller.SimulateEnter();
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SceneView.RepaintAll();
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}
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if (GUILayout.Button("模拟退出"))
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{
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_controller.SimulateExit();
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_controller.MoveToFront();
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SceneView.RepaintAll();
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}
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EditorGUILayout.EndHorizontal();
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EditorGUILayout.Space();
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// 调试提示
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if (!Application.isPlaying && _controller.DebugMode)
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{
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EditorGUILayout.HelpBox(
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"调试模式已启用 — 在 SceneView 中移动鼠标即可预览。\n" +
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"蓝色边框 = 窗口范围 | 绿色 = 鼠标悬停中 | 橙色 = 吸附阈值范围",
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"调试模式已启用 — SceneView 中移动鼠标实时预览。\n" +
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"蓝色边框=窗口范围 | 绿色=鼠标悬停中",
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MessageType.Info);
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}
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}
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#endregion
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}
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}
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