添加窗口任务栏功能,添加窗口的管理功能

This commit is contained in:
2026-07-26 16:49:32 +08:00
parent 96d6d63a64
commit 0c3b79b22b
17 changed files with 1905 additions and 500 deletions
+17 -51
View File
@@ -1,5 +1,6 @@
using UnityEditor;
using UnityEngine;
using XericUI.Form;
namespace XericUIEditor.Form
{
@@ -24,8 +25,6 @@ namespace XericUIEditor.Form
serializedObject.ApplyModifiedProperties();
}
#region 基本设置
private void DrawBasicSection()
{
EditorGUILayout.LabelField("窗口基本设置", EditorStyles.boldLabel);
@@ -33,10 +32,6 @@ namespace XericUIEditor.Form
EditorGUILayout.Space();
}
#endregion
#region 边缘行为
private void DrawEdgeSection()
{
EditorGUILayout.LabelField("边缘吸附", EditorStyles.boldLabel);
@@ -58,10 +53,6 @@ namespace XericUIEditor.Form
EditorGUILayout.Space();
}
#endregion
#region 调试与测试
private void DrawDebugSection()
{
EditorGUILayout.LabelField("调试", EditorStyles.boldLabel);
@@ -72,74 +63,49 @@ namespace XericUIEditor.Form
// 当前状态
EditorGUILayout.LabelField("当前状态", EditorStyles.boldLabel);
var state = _controller.CurrentState;
Color stateColor;
string stateText;
switch (state)
Color stateColor = state switch
{
case XericUI.Form.WindowState.Normal:
stateColor = Color.white;
stateText = "● 窗口化 (Normal)";
break;
case XericUI.Form.WindowState.Maximized:
stateColor = Color.green;
stateText = "■ 全屏 (Maximized)";
break;
case XericUI.Form.WindowState.Minimized:
stateColor = Color.gray;
stateText = "○ 最小化 (Minimized)";
break;
case XericUI.Form.WindowState.EdgeHidden:
stateColor = new Color(1f, 0.6f, 0f);
stateText = "◄ 边缘隐藏 (Edge Hidden)";
break;
default:
stateColor = Color.white;
stateText = state.ToString();
break;
}
XericUI.Form.WindowState.Normal => Color.white,
XericUI.Form.WindowState.Maximized => Color.green,
XericUI.Form.WindowState.Minimized => Color.gray,
XericUI.Form.WindowState.EdgeHidden => new Color(1f, 0.6f, 0f),
_ => Color.white
};
var entries = _controller.Manager?.GetAllEntries();
WindowEntry entry = _controller.Entry;
string extra = entry != null ? $" | ID={entry.Id}" : "";
GUI.color = stateColor;
EditorGUILayout.LabelField(stateText, EditorStyles.miniBoldLabel);
EditorGUILayout.LabelField($"{state}{extra}", EditorStyles.miniBoldLabel);
GUI.color = Color.white;
EditorGUILayout.Space();
// 手动测试按钮
// 手动测试
EditorGUILayout.LabelField("手动测试", EditorStyles.boldLabel);
EditorGUILayout.BeginHorizontal();
if (GUILayout.Button("全屏/还原"))
{
_controller.ToggleMaximize();
SceneView.RepaintAll();
}
if (GUILayout.Button("模拟进入"))
if (GUILayout.Button("置顶 (Focus)"))
{
_controller.SimulateEnter();
SceneView.RepaintAll();
}
if (GUILayout.Button("模拟退出"))
{
_controller.SimulateExit();
_controller.MoveToFront();
SceneView.RepaintAll();
}
EditorGUILayout.EndHorizontal();
EditorGUILayout.Space();
// 调试提示
if (!Application.isPlaying && _controller.DebugMode)
{
EditorGUILayout.HelpBox(
"调试模式已启用 — 在 SceneView 中移动鼠标即可预览。\n" +
"蓝色边框 = 窗口范围 | 绿色 = 鼠标悬停中 | 橙色 = 吸附阈值范围",
"调试模式已启用 — SceneView 中移动鼠标实时预览。\n" +
"蓝色边框=窗口范围 | 绿色=鼠标悬停中",
MessageType.Info);
}
}
#endregion
}
}
+40
View File
@@ -0,0 +1,40 @@
using UnityEditor;
using UnityEngine;
namespace XericUIEditor.Form
{
[CustomEditor(typeof(XericUI.Form.UITaskBar))]
public class UITaskBarEditor : Editor
{
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.LabelField("任务栏绑定", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Manager"), new GUIContent("窗口管理器 (Manager)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ItemPrefab"), new GUIContent("图标预制体 (Item Prefab)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ItemsContainer"), new GUIContent("图标容器 (Container)"));
serializedObject.ApplyModifiedProperties();
}
}
[CustomEditor(typeof(XericUI.Form.UITaskBarItem))]
public class UITaskBarItemEditor : Editor
{
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.LabelField("任务栏图标项控件", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Icon"), new GUIContent("图标 (Icon)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_TitleText"), new GUIContent("标题文本 (Title)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_ProgressBar"), new GUIContent("进度条 (Progress Bar)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Highlight"), new GUIContent("聚焦高亮 (Highlight)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_Button"), new GUIContent("按钮 (Button)"));
serializedObject.ApplyModifiedProperties();
}
}
}
+11
View File
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 0dfbe31f222f10a4883ad6016cdad32b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
+4 -10
View File
@@ -6,26 +6,20 @@ namespace XericUIEditor.Form
[CustomEditor(typeof(XericUI.Form.UITitleBar))]
public class UITitleBarEditor : Editor
{
private XericUI.Form.UITitleBar _titleBar;
private void OnEnable()
{
_titleBar = (XericUI.Form.UITitleBar)target;
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.LabelField("标题栏控件引用", EditorStyles.boldLabel);
EditorGUILayout.HelpBox(
"将标题栏下的子控件拖入下方槽位即可。\n" +
"UITitleBar 会在 Start 时自动向上查找父级的 UIFormController 并绑定事件。",
"将标题栏下的子控件拖入下方槽位。\n" +
"UITitleBar 在 Start 时向上查找父级 UIFormController 并绑定事件。",
MessageType.Info);
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_IconImage"), new GUIContent("窗口图标 (Icon Image)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_TitleText"), new GUIContent("标题文本 (Title Text)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_CloseButton"), new GUIContent("关闭按钮 (Close)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_MaximizeButton"), new GUIContent("最大化按钮 (Maximize)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_MaximizeToggle"), new GUIContent("最大化 Toggle (Maximize)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_MinimizeButton"), new GUIContent("最小化按钮 (Minimize)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_AutoSnapToggle"), new GUIContent("吸附开关 (Auto Snap)"));
EditorGUILayout.PropertyField(serializedObject.FindProperty("m_AutoHideToggle"), new GUIContent("隐藏开关 (Auto Hide)"));