需要优化 XericCharactorController 中可序列化结构的保存方式
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XericCharactorController是区别于XericCharactorMovementController的一种新角色控制器,通过切换其中的characterController快速实现动作流程的更替。代码结构相比
XericCharactorMovementController更轻量,同时也取消了原先XericCharactorMovementController中的隐式,弱消息切换方案,代码更易维护。