添加了多种对程序流程控制与保全的脚本,而且现在可以更快速的构建一个具有线性关系的协程了。 添加了一个支持多种模式的单维梯度控制器,类似unity的颜色梯度类型。 添加了一个用于看向某个物体的旋转控制器。 添加了一个加载宏。 完善了批处理脚本流程。
158 lines
3.2 KiB
C#
158 lines
3.2 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XericLibrary.Runtime.Type;
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namespace XericLibrary
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{
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/// <summary>
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/// 线性处理流程
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/// </summary>
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public class ProgramFlowLinear : WeaklyObject
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{
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#region 委托事件
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/// <summary>
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/// 恢复待执行事件列表
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/// </summary>
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public event Action RecoveredCoroutineList;
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#endregion
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#region 字段属性
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/// <summary>
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/// 设定是否循环处理所有协程
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/// </summary>
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public bool LoopProgramFlow
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{
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get => loopProgramFlow;
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set
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{
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if(TargetEvent == null)
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loopProgramFlow = value;
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else
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Debug.LogError("不允许在协程运行中进行处理流程模式的切换");
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}
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}
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/// <summary>
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/// 循环处理所有协程
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/// </summary>
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private bool loopProgramFlow = true;
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/// <summary>
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/// 最大执行计数
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/// </summary>
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public int MaxEmbeddedLoopCount = 100;
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/// <summary>
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/// 当前协程内执行流程计数
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/// </summary>
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private int embeddedLoopCount = 0;
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/// <summary>
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/// 等待执行的协程
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/// </summary>
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private LinkedList<IEnumerator> routines = new LinkedList<IEnumerator>();
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/// <summary>
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/// 当前执行的协程
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/// </summary>
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private Coroutine TargetEvent;
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/// <summary>
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/// 持久担保者
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/// </summary>
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private MonoBehaviour assure;
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/// <summary>
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/// 第一次执行
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/// </summary>
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private bool firstTime = true;
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#endregion
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/// <summary>
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/// 线性协程处理器,将一系列协程进行线性处理;
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/// </summary>
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/// <param name="recoveredListTodo">将添加协程的过程进行定义</param>
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/// <param name="assure">协程处理的担保脚本</param>
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/// <param name="executeImmediately">在定义完成后立即执行协程</param>
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/// <param name="loopProgram">设定协程循环执行,如果不循环则需要手动调用start方法</param>
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public ProgramFlowLinear(Action recoveredListTodo, MonoBehaviour assure, bool executeImmediately = true, bool loopProgram = true)
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{
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RecoveredCoroutineList = recoveredListTodo;
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this.loopProgramFlow = loopProgram;
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firstTime = true;
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if(executeImmediately)
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StartCoroutine();
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}
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#region 方法
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/// <summary>
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/// 添加待处理协程
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/// </summary>
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/// <param name="routine"></param>
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public void AddCoroutine(IEnumerator routine)
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{
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routines.AddLast(routine);
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}
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/// <summary>
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/// 协程!启动!
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/// </summary>
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public void StartCoroutine()
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{
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if(TargetEvent == null)
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{
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if(firstTime && routines.Count <= 0)
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RecoveredCoroutineList();
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if(routines.Count <= 0)
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{
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Debug.LogError("协程步骤为空,可能是并非初始,或复位栈为空");
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return;
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}
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TargetEvent = assure.StartCoroutine(routines.First.Value);
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routines.RemoveFirst();
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firstTime = false;
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}
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}
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/// <summary>
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/// 执行下一个协程
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/// </summary>
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public void NextCoroutine()
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{
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if(loopProgramFlow && routines.Count <= 0)
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RecoveredCoroutineList();
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if(TargetEvent != null)
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TargetEvent = null;
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else
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Debug.LogError("执行的协程步骤来自初始?");
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StartCoroutine();
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}
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/// <summary>
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/// 尝试增加协程执行计数,当计数超越预设范围后将提示停止协程
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/// </summary>
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public bool TryPromoteEmbedded()
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{
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if(++embeddedLoopCount > MaxEmbeddedLoopCount)
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{
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embeddedLoopCount = 0;
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return true;
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}
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return false;
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}
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#endregion
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}
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}
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