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2023-11-08 13:41:11 +08:00

43 lines
648 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using XericLibrary.Runtime.Type;
using static UnityEngine.GraphicsBuffer;
namespace XericLibrary.Runtime.Generation
{
/// <summary>
/// 创建楼梯
/// </summary>
public class StairsGenerate : BaseGenerate<StairsGeneration>
{
}
#if UNITY_EDITOR
[CustomEditor(typeof(StairsGenerate))]
public class ButtonUIGuideEditor : BaseGenerateEditor
{
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
// 在Inspector窗口上显示按钮
if(GUILayout.Button("静态浏览"))
{
}
}
}
#endif
}