Archived
调整了单例类的功能
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@@ -6,14 +6,20 @@ using UnityEngine;
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namespace XericLibrary.Runtime.Type
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namespace XericLibrary.Runtime.Type
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{
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{
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/// <summary>
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/// <summary>
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/// 单例基础类,
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/// 单例基础类,只能基于MonoBehaviour类进行单例扩展;
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/// 指定任何其他的泛型类都会丢失其中的呃
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/// </summary>
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <typeparam name="T"></typeparam>
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public class SingleMonoBase<T> : MonoBehaviour
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public class SingleMonoBase<T> : MonoBehaviour
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where T : Component
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where T : Component
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{
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{
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#region 字段属性
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#region 字段属性
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/// <summary>
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/// 根节点名称
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/// </summary>
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private static string rootNodeName = "DoNotDestroyThis";
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/// <summary>
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/// <summary>
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/// 组件单例
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/// 组件单例
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/// </summary>
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/// </summary>
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@@ -52,7 +58,7 @@ namespace XericLibrary.Runtime.Type
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inst = this as T;
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inst = this as T;
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if(inst == null)
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if(inst == null)
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throw new System.Exception("单例脚本给定类型错误");
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throw new System.Exception("单例类型错误:单例系统不可以扩展一个并非自己的类");
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}
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}
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#endregion
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#endregion
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@@ -60,7 +66,7 @@ namespace XericLibrary.Runtime.Type
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#region 方法
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#region 方法
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/// <summary>
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/// <summary>
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/// 移除一个单例实例
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/// 移除此处的单例实例
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/// </summary>
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/// </summary>
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protected bool DestroyInstance()
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protected bool DestroyInstance()
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{
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{
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@@ -77,8 +83,15 @@ namespace XericLibrary.Runtime.Type
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/// </summary>
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/// </summary>
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private static void InstanceLaunch()
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private static void InstanceLaunch()
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{
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{
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if (globalEmptyNode == null)
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if(globalEmptyNode == null)
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globalEmptyNode = new GameObject("DoNotDestroyThis");
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{
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#if UNITY_EDITOR
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globalEmptyNode = GameObject.Find(rootNodeName);
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if(globalEmptyNode == null)
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#endif
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globalEmptyNode = new GameObject(rootNodeName);
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}
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globalEmptyNode.AddComponent<T>();
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globalEmptyNode.AddComponent<T>();
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}
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}
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