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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using XericLibrary.Runtime.Type;
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namespace XericLibrary.Runtime.Generation
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{
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/// <summary>
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/// 生成楼梯简易碰撞;
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/// 生成可循环的单段楼梯,比如固定步阶的楼梯
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/// </summary>
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[Serializable]
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public class StairsGeneration : WeaklyObject
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{
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#region 字段属性
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//public List<>
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#endregion
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#region 台阶参数
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//public struct StairsParameter
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//{
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//}
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#endregion
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}
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}
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