分散文件结构,添加了枚举类型的一个辅助类

This commit is contained in:
2023-09-20 11:04:11 +08:00
parent 8fec9bbc3a
commit a024cf600b
84 changed files with 3267 additions and 221 deletions

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using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;
namespace XericLibrary.Runtime.MacroLibrary
{
public static class NeighborGridExtend
{
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD>ռ<EFBFBD><D5BC>任Ϊ<E4BBBB><CEAA><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ռ<EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="world"></param>
/// <param name="grid"><3E><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 WorldToSimulation<T>(this Vector3 world, NeighborGrid<T> grid)
=> grid.WorldToSimulation(world);
/// <summary>
/// <20><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ռ<EFBFBD><D5BC>任Ϊ<E4BBBB><CEAA><EFBFBD><EFBFBD><EFBFBD>ռ<EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="simulation"></param>
/// <param name="grid"><3E><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 SimulationToWorld<T>(this Vector3 simulation, NeighborGrid<T> grid)
=> grid.SimulationToWorld(simulation);
/// <summary>
/// <20><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ռ<EFBFBD>תΪ<D7AA><CEAA><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD>ص<EFBFBD>λ<EFBFBD>ռ<EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="simulation"></param>
/// <param name="grid"><3E><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 SimulationToUnit<T>(this Vector3 simulation, NeighborGrid<T> grid)
=> grid.SimulationToUnit(simulation);
/// <summary>
/// <20><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ռ<EFBFBD>תΪ<D7AA><CEAA><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD>ص<EFBFBD>λ<EFBFBD>ռ<EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="unit"></param>
/// <param name="grid"><3E><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 UnitToSimulation<T>(this Vector3 unit, NeighborGrid<T> grid)
=> grid.UnitToSimulation(unit);
/// <summary>
/// <20><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD>ص<EFBFBD>λ<EFBFBD>ռ<EFBFBD>תΪ<D7AA><CEAA>ά<EFBFBD><CEAC><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="unit"></param>
/// <param name="grid"><3E><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3Int UnitToIndex<T>(this Vector3 unit, NeighborGrid<T> grid)
=> grid.UnitToIndex(unit);
/// <summary>
/// <20><>ά<EFBFBD><CEAC><EFBFBD><EFBFBD>תΪ<D7AA><CEAA><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD>ص<EFBFBD>λ<EFBFBD>ռ<EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="index"></param>
/// <param name="grid"><3E><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 IndexToUnit<T>(this Vector3Int index, NeighborGrid<T> grid)
=> grid.IndexToUnit(index);
/// <summary>
/// <20><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD>ص<EFBFBD>λ<EFBFBD>ռ<EFBFBD>תΪ<D7AA><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="unit"><3E><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ռ<EFBFBD></param>
/// <param name="grid"><3E><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int UnitToLinear<T>(this Vector3 unit, NeighborGrid<T> grid)
=> grid.UnitToLinear(unit);
/// <summary>
/// <20><>ά<EFBFBD><CEAC><EFBFBD><EFBFBD>תΪ<D7AA><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="index"><3E><>ά<EFBFBD><CEAC><EFBFBD><EFBFBD></param>
/// <param name="grid"><3E><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int IndexToLinear<T>(this Vector3Int index, NeighborGrid<T> grid)
=> grid.IndexToLinear(index);
/// <summary>
/// <20><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD>ص<EFBFBD>λ<EFBFBD>ռ<EFBFBD>תΪ<D7AA><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="unit"><3E><><EFBFBD><EFBFBD>ϵͳ<CFB5><CDB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ռ<EFBFBD></param>
/// <param name="grid"><3E><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3Int LinearToIndex<T>(this int Linear, NeighborGrid<T> grid)
=> grid.LinearToIndex(Linear);
/// <summary>
/// <20><>ά<EFBFBD><CEAC><EFBFBD><EFBFBD>תΪ<D7AA><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="index"><3E><>ά<EFBFBD><CEAC><EFBFBD><EFBFBD></param>
/// <param name="grid"><3E><><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static Vector3 LinearToUnit<T>(this int Linear, NeighborGrid<T> grid)
=> grid.LinearToUnit(Linear);
/// <summary>
/// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
/// </summary>
/// <typeparam name="T"></typeparam>
/// <param name="Linear"></param>
/// <param name="grid"></param>
/// <returns></returns>
[MethodImpl(MethodImplOptions.AggressiveInlining)]
public static int WorldToLinear<T>(this Vector3 Linear, NeighborGrid<T> grid)
=> Linear.WorldToSimulation(grid).SimulationToUnit(grid).UnitToLinear(grid);
}
}