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分散文件结构,添加了枚举类型的一个辅助类
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace XericLibrary.Runtime.MacroLibrary
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{
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public static class NeighborGridExtend
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{
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/// <summary>
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/// 世界空间变换为网格系统本地坐标空间
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="world"></param>
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/// <param name="grid">网格目标</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3 WorldToSimulation<T>(this Vector3 world, NeighborGrid<T> grid)
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=> grid.WorldToSimulation(world);
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/// <summary>
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/// 网格系统本地坐标空间变换为世界空间
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="simulation"></param>
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/// <param name="grid">网格目标</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3 SimulationToWorld<T>(this Vector3 simulation, NeighborGrid<T> grid)
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=> grid.SimulationToWorld(simulation);
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/// <summary>
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/// 网格系统本地坐标空间转为网格系统本地单位空间
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="simulation"></param>
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/// <param name="grid">网格目标</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3 SimulationToUnit<T>(this Vector3 simulation, NeighborGrid<T> grid)
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=> grid.SimulationToUnit(simulation);
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/// <summary>
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/// 网格系统本地坐标空间转为网格系统本地单位空间
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="unit"></param>
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/// <param name="grid">网格目标</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3 UnitToSimulation<T>(this Vector3 unit, NeighborGrid<T> grid)
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=> grid.UnitToSimulation(unit);
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/// <summary>
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/// 网格系统本地单位空间转为三维索引
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="unit"></param>
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/// <param name="grid">网格目标</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3Int UnitToIndex<T>(this Vector3 unit, NeighborGrid<T> grid)
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=> grid.UnitToIndex(unit);
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/// <summary>
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/// 三维索引转为网格系统本地单位空间
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="index"></param>
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/// <param name="grid">网格目标</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3 IndexToUnit<T>(this Vector3Int index, NeighborGrid<T> grid)
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=> grid.IndexToUnit(index);
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/// <summary>
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/// 网格系统本地单位空间转为线性索引
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="unit">网格系统本地坐标空间</param>
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/// <param name="grid">网格目标</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int UnitToLinear<T>(this Vector3 unit, NeighborGrid<T> grid)
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=> grid.UnitToLinear(unit);
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/// <summary>
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/// 三维索引转为线性索引
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="index">三维索引</param>
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/// <param name="grid">网格目标</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int IndexToLinear<T>(this Vector3Int index, NeighborGrid<T> grid)
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=> grid.IndexToLinear(index);
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/// <summary>
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/// 网格系统本地单位空间转为线性索引
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="unit">网格系统本地坐标空间</param>
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/// <param name="grid">网格目标</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3Int LinearToIndex<T>(this int Linear, NeighborGrid<T> grid)
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=> grid.LinearToIndex(Linear);
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/// <summary>
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/// 三维索引转为线性索引
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="index">三维索引</param>
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/// <param name="grid">网格目标</param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3 LinearToUnit<T>(this int Linear, NeighborGrid<T> grid)
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=> grid.LinearToUnit(Linear);
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/// <summary>
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/// 从世界坐标获取到索引
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/// </summary>
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/// <typeparam name="T"></typeparam>
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/// <param name="Linear"></param>
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/// <param name="grid"></param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static int WorldToLinear<T>(this Vector3 Linear, NeighborGrid<T> grid)
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=> Linear.WorldToSimulation(grid).SimulationToUnit(grid).UnitToLinear(grid);
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}
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}
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