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初始化仓库
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using UnityEngine;
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using UnityEditor;
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using UnityEngine.TestTools;
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using NUnit.Framework;
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using System.Collections;
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namespace Lrss3.XericLibrary.Editor.Tests
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{
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class EditorExampleTest
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{
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[Test]
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public void EditorSampleTestSimplePasses()
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{
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// Use the Assert class to test conditions.
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}
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// A UnityTest behaves like a coroutine in PlayMode
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// and allows you to yield null to skip a frame in EditMode
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[UnityTest]
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public IEnumerator EditorSampleTestWithEnumeratorPasses()
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{
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// Use the Assert class to test conditions.
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// yield to skip a frame
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yield return null;
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}
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}
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}
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{
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"name": "Lrss3.XericLibrary.Editor.Tests",
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"references": [
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"Lrss3.XericLibrary.Editor",
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"Lrss3.XericLibrary"
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],
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"optionalUnityReferences": [
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"TestAssemblies"
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],
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"includePlatforms": [
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"Editor"
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],
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}
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