Archived
添加一些单例系统,材质方法
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@@ -1,5 +1,7 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using UnityEngine;
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namespace Xeric.Runtime.MicroLibrary
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@@ -46,7 +48,26 @@ namespace Xeric.Runtime.MicroLibrary
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return new Vector3(input.x, input.y, input.z);
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}
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/// <summary>
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/// 世界向上表面坐标转换方法
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/// </summary>
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/// <param name="vec"></param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector3 ToVector3(this Vector2 vec)
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=> new Vector3(vec.x, 0, vec.y);
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/// <summary>
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/// 世界向上表面坐标转换方法
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/// </summary>
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/// <param name="vec"></param>
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/// <returns></returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public static Vector2 ToVector2(this Vector3 vec)
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=> new Vector2(vec.x, vec.z);
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#endregion
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}
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}
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}
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