添加了自定义布尔类型;

添加了线段类型
This commit is contained in:
2023-12-01 20:07:02 +08:00
parent 39de0d24e3
commit 1f920a465f
9 changed files with 324 additions and 49 deletions
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XericLibrary.Runtime
{
/// <summary>
/// ÑÕÉ«ºê
/// </summary>
public static class MacroColor
{
}
}
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@@ -1,5 +1,3 @@
using Sirenix.Utilities.Editor;
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
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using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using XericLibrary.Runtime.MacroLibrary;
namespace XericLibrary.Runtime.Type
{
public struct Bool1
{
#region ×Öι¹Ôì
[SerializeField]
private int axis;
public bool x
{
get => axis.GetEnumIndex(0);
set => axis.SetEnumIndex(0);
}
public Bool1 (bool x)
{
axis = x ? 1 : 0;
}
#endregion
#region ÔËËã
public static implicit operator int(Bool1 value)
=> value.axis;
public static implicit operator bool(Bool1 value)
=> value.axis > 0;
#endregion
}
[CustomPropertyDrawer(typeof(Bool1))]
public class Bool1DDrawer : PropertyDrawer
{
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
SerializedProperty axisProp = property.FindPropertyRelative("axis");
float labelWidth = EditorGUIUtility.labelWidth;
float checkboxWidth = 30f;
Rect labelRect = new Rect(position.x, position.y, labelWidth, position.height);
EditorGUI.LabelField(labelRect, label);
float checkboxX = position.x + labelWidth;
Rect toggleRect = new Rect(checkboxX, position.y, checkboxWidth, position.height);
axisProp.intValue = new Bool1(EditorGUI.Toggle(toggleRect, axisProp.intValue.GetEnumIndex(0)));
EditorGUI.EndProperty();
}
}
}
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+7 -45
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@@ -51,15 +51,18 @@ namespace XericLibrary.Runtime.Type
#region 运算 #region 运算
public static implicit operator Bool3(int x) public static implicit operator Bool3(int value)
{ {
var res = new Bool3(); var res = new Bool3();
res.axis = x; res.axis = value;
return res; return res;
} }
public static implicit operator int(Bool3 x) public static implicit operator int(Bool3 value)
=> x.axis; => value.axis;
public static implicit operator Vector3(Bool3 value)
=> new Vector3(value.x ? 1 : 0, value.y ? 1 : 0, value.z ? 1 : 0);
#endregion #endregion
@@ -70,51 +73,10 @@ namespace XericLibrary.Runtime.Type
{ {
private readonly GUIContent[] labels = { new GUIContent("X"), new GUIContent("Y"), new GUIContent("Z") }; private readonly GUIContent[] labels = { new GUIContent("X"), new GUIContent("Y"), new GUIContent("Z") };
//public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
//{
// EditorGUI.BeginProperty(position, label, property);
// // 使用SerializedObject和SerializedProperty来获取子属性
// SerializedProperty xProp = property.FindPropertyRelative("x");
// SerializedProperty yProp = property.FindPropertyRelative("y");
// SerializedProperty zProp = property.FindPropertyRelative("z");
// // 设置布尔框的位置
// float labelWidth = EditorGUIUtility.labelWidth;
// float checkboxWidth = 30f;
// Rect labelRect = new Rect(position.x, position.y, labelWidth, position.height);
// EditorGUI.LabelField(labelRect, label);
// for(int i = 0; i < 3; i++)
// {
// float checkboxX = position.x + labelWidth + i * (checkboxWidth + 2);
// Rect checkboxRect = new Rect(checkboxX, position.y, checkboxWidth, position.height);
// EditorGUI.PrefixLabel(checkboxRect, GUIUtility.GetControlID(FocusType.Passive), labels[i]);
// Rect toggleRect = new Rect(checkboxX + 12, position.y, checkboxWidth, position.height);
// switch(i)
// {
// case 0:
// xProp.boolValue = EditorGUI.Toggle(toggleRect, xProp.boolValue);
// break;
// case 1:
// yProp.boolValue = EditorGUI.Toggle(toggleRect, yProp.boolValue);
// break;
// case 2:
// zProp.boolValue = EditorGUI.Toggle(toggleRect, zProp.boolValue);
// break;
// }
// }
// EditorGUI.EndProperty();
//}
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
{ {
EditorGUI.BeginProperty(position, label, property); EditorGUI.BeginProperty(position, label, property);
// 使用SerializedObject和SerializedProperty来获取子属性
SerializedProperty axisProp = property.FindPropertyRelative("axis"); SerializedProperty axisProp = property.FindPropertyRelative("axis");
// 设置布尔框的位置 // 设置布尔框的位置
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XericLibrary.Runtime.Type
{
/// <summary>
/// 三维线段,默认以点A为中心,通过调整距离,方向可以间接设定点B;
/// 包含一系列于两点线段的参数,并通过脏文件管理,可以减少重复获取时的冗余计算
/// </summary>
[Serializable]
public struct LineSegment3
{
#region 字段属性
[SerializeField]
private Vector3 pointA;
[SerializeField]
private Vector3 pointB;
/// <summary>
/// 端点A(起点)
/// </summary>
public Vector3 PointA
{
get => pointA;
set
{
if(pointA != value)
SetDrity();
pointA = value;
}
}
/// <summary>
/// 端点B(终点)
/// </summary>
public Vector3 PointB
{
get => pointB;
set
{
if(pointB != value)
SetDrity();
pointB = value;
}
}
private float length;
private Vector3 vector;
private Vector3 direction;
private bool dirtyLength;
private bool dirtyVector;
private bool dirtyDriection;
/// <summary>
/// 线段长度,是点A到点B的笛卡尔坐标直线距离
/// </summary>
public float Length
{
get
{
if(dirtyLength)
length = Vector.magnitude;
dirtyLength = false;
return length;
}
set
{
pointB = pointA + Dirtection * value;
length = value;
dirtyLength = false;
}
}
/// <summary>
/// 线段矢量,由A指向B
/// </summary>
public Vector3 Vector
{
get
{
if(dirtyVector)
vector = pointB - pointA;
dirtyVector = false;
return vector;
}
set
{
pointB = pointA + value;
vector = value;
dirtyVector = false;
dirtyLength = true;
dirtyDriection = true;
}
}
/// <summary>
/// 线段单位方向,是规格化的矢量
/// </summary>
public Vector3 Dirtection
{
get
{
if(dirtyDriection)
direction = Vector / Length;
dirtyDriection = false;
return direction;
}
set
{
var normal = value.normalized;
pointB = pointA + normal * Length;
direction = normal;
dirtyDriection = false;
}
}
/// <summary>
/// 创建一个三维线段,并指定两个端点
/// </summary>
/// <param name="a"></param>
/// <param name="b"></param>
public LineSegment3(Vector3 a, Vector3 b)
{
pointA = a;
pointB = b;
length = -1;
vector = Vector3.zero;
direction = Vector3.zero;
dirtyLength = true;
dirtyVector = true;
dirtyDriection = true;
}
/// <summary>
/// 创建一个三维线段,但使用射线的方式初始化
/// </summary>
/// <param name="a"></param>
/// <param name="dir"></param>
/// <param name="length"></param>
public LineSegment3(Vector3 a, Vector3 dir, float length)
{
pointA = a;
pointB = a + dir.normalized * length;
this.length = -1;
vector = Vector3.zero;
direction = Vector3.zero;
dirtyLength = true;
dirtyVector = true;
dirtyDriection = true;
}
#endregion
#region 私有方法
/// <summary>
/// 当设定了端点时,所有相关参数将不再有效
/// </summary>
private void SetDrity()
{
dirtyLength = true;
dirtyVector = true;
dirtyDriection = true;
}
#endregion
#region 公开方法
/// <summary>
/// 反转线段两个端点,也就相当于反转了矢量等参数
/// </summary>
public LineSegment3 Reversal()
=> new LineSegment3(pointB, pointA);
/// <summary>
/// 获取空间中任意一点到此线段的垂线点(不包含延长线)
/// </summary>
/// <param name="pointC"></param>
public Vector3 GetVerticalLine(Vector3 pointC)
{
var t = Mathf.Clamp01(Vector3.Dot(pointC - pointA, Vector) / Vector3.Dot(Vector, Vector));
return pointA + Vector * t;
}
#endregion
#region 运算
#endregion
}
}
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using Sirenix.OdinInspector.Editor;
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;