init uniWindowController 0.9.8
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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#if ENABLE_LEGACY_INPUT_MANAGER
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#elif ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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namespace Kirurobo {
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/// <summary>
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/// 为快速兼容 Legacy InputManager 和 InputSystem 而准备的类
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/// </summary>
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#if ENABLE_LEGACY_INPUT_MANAGER
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public class InputModuleProxy : UnityEngine.EventSystems.StandaloneInputModule
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{
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}
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#elif ENABLE_INPUT_SYSTEM
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public class InputModuleProxy : UnityEngine.InputSystem.UI.InputSystemUIInputModule
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{
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}
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#else
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public class InputModuleProxy
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{
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}
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#endif
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}
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