修复 2021.3.2f1 工程中出现的api缺失问题
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@@ -1,6 +1,6 @@
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/*
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* UniWindowDragMove.cs
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*
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*
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* 作者: Kirurobo http://twitter.com/kirurobo
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* 许可证: MIT
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*/
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@@ -10,22 +10,23 @@ using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.EventSystems;
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#if ENABLE_LEGACY_INPUT_MANAGER
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#elif ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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namespace Kirurobo
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namespace Kirurobo
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{
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public class UniWindowMoveHandle : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler, IPointerUpHandler
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public class UniWindowMoveHandle : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler,
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IPointerUpHandler
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{
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private UniWindowController _uniwinc;
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/// <summary>
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/// 窗口最大化时是否禁用移动
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/// </summary>
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[Tooltip("窗口已最大化(缩放)时禁用拖拽移动。")]
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public bool disableOnZoomed = true;
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[Tooltip("窗口已最大化(缩放)时禁用拖拽移动。")] public bool disableOnZoomed = true;
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/// <summary>
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/// 拖动中则为 true
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@@ -34,6 +35,7 @@ namespace Kirurobo
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{
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get { return _isDragging; }
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}
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private bool _isDragging = false;
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/// <summary>
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@@ -56,17 +58,21 @@ namespace Kirurobo
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/// 记录拖动前自动命中测试是否启用
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/// </summary>
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private bool _isHitTestEnabled;
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/// <summary>
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/// 拖动开始时窗口内坐标[像素]
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/// </summary>
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private Vector2 _dragStartedPosition;
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// 首次帧更新前调用 Start
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void Start()
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{
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// 获取场景中的 UniWindowController
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#if UNITY_2022_1_OR_NEWER
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_uniwinc = GameObject.FindAnyObjectByType<UniWindowController>();
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#else
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_uniwinc = GameObject.FindObjectOfType<UniWindowController>();
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#endif
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if (_uniwinc) _isHitTestEnabled = _uniwinc.isHitTestEnabled;
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//// 下面的代码似乎不需要,所以注释掉以免擅自更改
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@@ -85,7 +91,7 @@ namespace Kirurobo
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// 仅通过鼠标左键拖动
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if (eventData.button != PointerEventData.InputButton.Left) return;
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// Mac 上行为会有所不同
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// 实际上仅在 Retina 支持启用时,但 eventData.position 的坐标系与窗口坐标系的缩放会不一致
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#if UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
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@@ -93,7 +99,7 @@ namespace Kirurobo
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#else
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_dragStartedPosition = eventData.position;
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#endif
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// 如果 _isDragging 为 false,则判断即将开始拖动
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if (!_isDragging)
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{
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@@ -102,7 +108,7 @@ namespace Kirurobo
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_uniwinc.isHitTestEnabled = false;
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_uniwinc.isClickThrough = false;
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}
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_isDragging = true;
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}
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@@ -130,11 +136,12 @@ namespace Kirurobo
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{
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if (_isDragging)
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{
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_uniwinc.isHitTestEnabled = _isHitTestEnabled;
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_uniwinc.isHitTestEnabled = _isHitTestEnabled;
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}
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_isDragging = false;
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}
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/// <summary>
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/// 非最大化时,通过鼠标拖动移动窗口
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/// </summary>
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@@ -158,7 +165,8 @@ namespace Kirurobo
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// 如果鼠标按钮已松开,则结束拖动
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var buttons = UniWindowController.GetMouseButtons();
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if ((buttons & UniWindowController.MouseButton.Left) == UniWindowController.MouseButton.None) {
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if ((buttons & UniWindowController.MouseButton.Left) == UniWindowController.MouseButton.None)
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{
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EndDragging();
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return;
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}
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@@ -203,4 +211,4 @@ namespace Kirurobo
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#endif
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}
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}
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}
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}
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