Archived
虽然不对,但是起码计算思路是对的
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@@ -29,6 +29,8 @@ namespace XericLibrary
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/// </summary>
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public bool center = true;
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public float a = 1;
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/// <summary>
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/// 重写 MaskableGraphic 的方法,用于生成线条的网格
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/// 当 UI 需要重建时会自动调用此方法
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@@ -52,7 +54,10 @@ namespace XericLibrary
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{
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// 使用静态工具方法创建当前点与下一个点之间的线段
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// 传递当前累积长度和总长度用于UV坐标计算
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UILineRendererUtils.CreateLineSegment(points[i], points[i+1], thickness, center, rectTransform.sizeDelta, color, vh, currentLength, totalLength);
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UILineRendererUtils.CreateLineSegment(points[i], points[i+1],
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i > 0 ? Mathf.Acos(Vector2.Dot((points[i -1] - points[i]).normalized, (points[i + 1] - points[i]).normalized)) : 0,
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i < points.Length-2 ? Mathf.Acos(Vector2.Dot((points[i + 1] - points[i]).normalized, (points[i + 1] - points[i +2]).normalized)) : 0,
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thickness, center, rectTransform.sizeDelta, color, vh, currentLength, totalLength);
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// 更新累积长度
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currentLength += Vector2.Distance(points[i], points[i+1]);
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