改进ui多边形渲染组件功能。

改进渲染器基类流程。
改进多边形shader逻辑。
This commit is contained in:
2026-03-30 09:27:19 +08:00
parent c4dfa3301e
commit 903a7938b3
21 changed files with 1421 additions and 226 deletions
+40 -1
View File
@@ -192,7 +192,12 @@ MonoBehaviour:
- {x: 938.8, y: 3.85}
- {x: 1000, y: 133}
thickness: 20
center: 1
center: 0
cycleLoop: 0
a: 1
useChamfer: 0
chamferSegments: 4
innerRadius: 0
--- !u!222 &246206084
CanvasRenderer:
m_ObjectHideFlags: 0
@@ -430,6 +435,7 @@ GameObject:
- component: {fileID: 963194228}
- component: {fileID: 963194227}
- component: {fileID: 963194226}
- component: {fileID: 963194229}
m_Layer: 0
m_Name: Main Camera
m_TagString: MainCamera
@@ -503,6 +509,39 @@ Transform:
m_Father: {fileID: 0}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &963194229
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 963194225}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: a79441f348de89743a2939f4d699eac1, type: 3}
m_Name:
m_EditorClassIdentifier:
m_RenderShadows: 1
m_RequiresDepthTextureOption: 2
m_RequiresOpaqueTextureOption: 2
m_CameraType: 0
m_Cameras: []
m_RendererIndex: -1
m_VolumeLayerMask:
serializedVersion: 2
m_Bits: 1
m_VolumeTrigger: {fileID: 0}
m_VolumeFrameworkUpdateModeOption: 2
m_RenderPostProcessing: 0
m_Antialiasing: 0
m_AntialiasingQuality: 2
m_StopNaN: 0
m_Dithering: 0
m_ClearDepth: 1
m_AllowXRRendering: 1
m_RequiresDepthTexture: 0
m_RequiresColorTexture: 0
m_Version: 2
--- !u!1 &1231462425
GameObject:
m_ObjectHideFlags: 0