给组件改名了

This commit is contained in:
2026-04-30 08:57:45 +08:00
parent 539f997e1b
commit 7fa90cbd81
19 changed files with 55 additions and 25 deletions
+1 -1
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@@ -3,7 +3,7 @@ using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace XericLibrary.Runtime.Renderer namespace XericLibrary.Runtime.UIGraph
{ {
public static class TriangulateHelp public static class TriangulateHelp
{ {
+1 -1
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@@ -5,7 +5,7 @@ using UnityEngine.Pool;
using UnityEngine.UI; using UnityEngine.UI;
using XericLibrary.Runtime.MacroLibrary; using XericLibrary.Runtime.MacroLibrary;
namespace XericLibrary.Runtime.Renderer namespace XericLibrary.Runtime.UIGraph
{ {
/// <summary> /// <summary>
/// UILineRenderer 的工具类,提供静态方法用于线条渲染相关的操作 /// UILineRenderer 的工具类,提供静态方法用于线条渲染相关的操作
+8
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@@ -0,0 +1,8 @@
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@@ -0,0 +1,14 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XericLibrary.Runtime.UIGraph
{
/// <summary>
///
/// </summary>
public class DirectedAcyclicXUIGraphRenderer : MonoBehaviour
{
}
}
@@ -0,0 +1,11 @@
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@@ -0,0 +1,8 @@
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@@ -3,7 +3,7 @@ using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace XericLibrary.Runtime.Renderer namespace XericLibrary.Runtime.UIGraph
{ {
/// <summary> /// <summary>
/// 任意图案渲染器 /// 任意图案渲染器
@@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.Serialization; using UnityEngine.Serialization;
using UnityEngine.UI; using UnityEngine.UI;
namespace XericLibrary.Runtime.Renderer namespace XericLibrary.Runtime.UIGraph
{ {
/// <summary> /// <summary>
/// UI上线条绘制组件 /// UI上线条绘制组件
@@ -10,7 +10,7 @@ using XericLibrary.Runtime.MacroLibrary;
#if ODIN_INSPECTOR #if ODIN_INSPECTOR
using Sirenix.OdinInspector; using Sirenix.OdinInspector;
#endif #endif
namespace XericLibrary.Runtime.Renderer namespace XericLibrary.Runtime.UIGraph
{ {
/// <summary> /// <summary>
/// UI多边形图形图案渲染组件(三角形,菱形,五边形...三十二边形) /// UI多边形图形图案渲染组件(三角形,菱形,五边形...三十二边形)
@@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.Pool; using UnityEngine.Pool;
using UnityEngine.UI; using UnityEngine.UI;
namespace XericLibrary.Runtime.Renderer namespace XericLibrary.Runtime.UIGraph
{ {
/// <summary> /// <summary>
/// 自定义渲染组件 /// 自定义渲染组件
-3
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@@ -1,3 +0,0 @@
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@@ -1,10 +0,0 @@
using UnityEngine;
namespace RenderParam
{
// [CreateAssetMenu(fileName = "UIRenderScriptableObject", menuName = "MyCategory/My Custom Data", order = 1)]
public class UIRenderScriptableObject : ScriptableObject
{
}
}
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@@ -1,3 +0,0 @@
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