* 将组件加入到菜单中。

* 添加一个任意形状编辑器
This commit is contained in:
2026-04-07 17:48:48 +08:00
parent 76b891dc26
commit 22ae0d9293
14 changed files with 1203 additions and 55 deletions
+42 -16
View File
@@ -4,7 +4,7 @@ using UnityEngine;
using UnityEngine.Pool;
using UnityEngine.UI;
namespace XericLibrary
namespace XericLibrary.Runtime.Renderer
{
/// <summary>
/// 自定义渲染组件
@@ -20,13 +20,13 @@ namespace XericLibrary
private readonly List<UIVertex> _vertexList = new List<UIVertex>();
private readonly List<int> _indexList = new List<int>();
// 阵列原点
private readonly List<Vector4> _arrayTransformList = new List<Vector4>();
private List<Vector4> _arrayTransformList = new List<Vector4>();
// 中间数据
private List<UIVertex> _temp_vertexList = new List<UIVertex>();
private List<int> _temp_indexList = new List<int>();
private bool _dirty;
#endregion
#if UNITY_EDITOR
@@ -54,6 +54,8 @@ namespace XericLibrary
/// <param name="vh"></param>
protected override void OnPopulateMesh(VertexHelper vh)
{
if (vh == null) return;
vh.Clear();
ClearCache();
// 填充图元
OnPopulatePrefabricateVertex(_vertexList, _indexList);
@@ -80,7 +82,6 @@ namespace XericLibrary
{
_vertexList.Clear();
_indexList.Clear();
_arrayTransformList.Clear();
}
/// <summary>
@@ -88,9 +89,30 @@ namespace XericLibrary
/// </summary>
/// <param name="offset">偏移</param>
/// <param name="angle">角度</param>
protected void AddArrayModifier(Vector3 offset, float angle)
public int AddArrayModifier(Vector3 offset, float angle)
{
var index = _arrayTransformList.Count;
_arrayTransformList.Add(new Vector4(offset.x, offset.y, offset.z, angle));
Refresh();
return index;
}
/// <summary>
/// 清空阵列节点
/// </summary>
public void ClearArrayModifier()
{
_arrayTransformList.Clear();
Refresh();
}
public bool ModifyArrayModifier(int index, Vector3 offset, float angle)
{
if (index < 0 || index >= _arrayTransformList.Count)
return false;
_arrayTransformList[index] = new Vector4(offset.x, offset.y, offset.z, angle);
Refresh();
return true;
}
#endregion
@@ -104,27 +126,31 @@ namespace XericLibrary
/// <param name="trans"></param>
protected void ArrayVertexList(List<Vector4> trans)
{
_temp_vertexList.Clear();
_temp_indexList.Clear();
if (trans == null || trans.Count == 0)
{
Copy();
return;
}
foreach (var t in trans)
Copy2(t);
for (int i = 0; i < trans.Count; i++)
Copy2(i, trans[i]);
void Copy()
{
_temp_vertexList = _vertexList.GetRange(0, _vertexList.Count);
_temp_indexList = _indexList.GetRange(0, _indexList.Count);
_temp_vertexList.AddRange(_vertexList.GetRange(0, _vertexList.Count));
_temp_indexList.AddRange(_indexList.GetRange(0, _indexList.Count));
}
void Copy2(Vector4 transform)
void Copy2(int index, Vector4 transform)
{
_temp_vertexList = _vertexList.Select(a =>
_temp_vertexList.AddRange(_vertexList.Select(a =>
{
var newPos = new Vector3(a.position.x, a.position.y, a.position.z);
if (a.position.z != 0)
var newPos = a.position;
if (transform.w != 0)
{
var rot = Quaternion.Euler(0, 0, a.position.z);
var rot = Quaternion.Euler(0, 0, transform.w);
newPos = rot * newPos;
}
newPos += (Vector3)transform;
@@ -139,8 +165,8 @@ namespace XericLibrary
uv2 = a.uv2,
uv3 = a.uv3,
};
}).ToList();
_temp_indexList = _indexList.GetRange(0, _indexList.Count);
}));
_temp_indexList.AddRange(_indexList.Select(a => index * _vertexList.Count + a));
}
}