Archived
* 将组件加入到菜单中。
* 添加一个任意形状编辑器
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using UnityEngine;
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namespace RenderParam
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{
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// [CreateAssetMenu(fileName = "UIRenderScriptableObject", menuName = "MyCategory/My Custom Data", order = 1)]
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public class UIRenderScriptableObject : ScriptableObject
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{
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}
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}
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