53 lines
1.1 KiB
Plaintext
53 lines
1.1 KiB
Plaintext
Shader "XericLibrary/ScreenDectection/MeshPicking_HDR"
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{
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Properties
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{
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[HideInInspector] _MatID ("Material ID", Int) = 0
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass
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{
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Lighting Off
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Fog { Mode Off }
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Cull Back
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ZTest LEqual
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ZWrite On
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float3 worldPos : TEXCOORD0;
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};
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int _MatID;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
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return o;
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}
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float4 frag (v2f i) : SV_Target
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{
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return float4(i.worldPos.xyz, (float)_MatID);
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}
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ENDCG
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}
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}
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} |