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Newtonsoft.Json/Src/Newtonsoft.Json/Utilities/ConcurrentDictionary.cs
T

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2.5 KiB
C#

#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion
#if !HAVE_CONCURRENT_DICTIONARY
using System;
using System.Collections.Generic;
using System.Threading;
namespace Newtonsoft.Json.Serialization
{
internal sealed class ConcurrentDictionary<TKey, TValue>
{
private readonly object _lock = new object();
private Dictionary<TKey, TValue> _dictionary = new Dictionary<TKey, TValue>();
public TValue GetOrAdd(TKey key, Func<TKey, TValue> valueFactory)
{
TValue value;
if (!_dictionary.TryGetValue(key, out value))
{
return AddValue(key, valueFactory);
}
return value;
}
private TValue AddValue(TKey key, Func<TKey, TValue> valueFactory)
{
TValue value = valueFactory(key);
lock (_lock)
{
// double check locking
TValue checkValue;
if (_dictionary.TryGetValue(key, out checkValue))
{
return checkValue;
}
Dictionary<TKey, TValue> newDictionary = new Dictionary<TKey, TValue>(_dictionary);
newDictionary[key] = value;
#if HAVE_MEMORY_BARRIER
Thread.MemoryBarrier();
#endif
_dictionary = newDictionary;
}
return value;
}
}
}
#endif