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Newtonsoft.Json/Src/Newtonsoft.Json.Tests/Documentation/Samples/Serializer/SerializeCollection.cs
T
2015-04-07 17:36:41 +12:00

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1.9 KiB
C#

#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using NUnit.Framework;
namespace Newtonsoft.Json.Tests.Documentation.Samples.Serializer
{
[TestFixture]
public class SerializeCollection : TestFixtureBase
{
[Test]
public void Example()
{
#region Usage
List<string> videogames = new List<string>
{
"Starcraft",
"Halo",
"Legend of Zelda"
};
string json = JsonConvert.SerializeObject(videogames);
Console.WriteLine(json);
// ["Starcraft","Halo","Legend of Zelda"]
#endregion
Assert.AreEqual(@"[""Starcraft"",""Halo"",""Legend of Zelda""]", json);
}
}
}