Files
2015-12-04 23:54:38 +13:00

77 lines
2.5 KiB
C#

#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using Newtonsoft.Json.Linq;
#if DNXCORE50
using Xunit;
using Test = Xunit.FactAttribute;
using Assert = Newtonsoft.Json.Tests.XUnitAssert;
#else
using NUnit.Framework;
#endif
namespace Newtonsoft.Json.Tests.Documentation.Samples.Linq
{
[TestFixture]
public class WriteToJsonFile : TestFixtureBase
{
[Test]
public void Example()
{
#region Usage
JObject videogameRatings = new JObject(
new JProperty("Halo", 9),
new JProperty("Starcraft", 9),
new JProperty("Call of Duty", 7.5));
File.WriteAllText(@"c:\videogames.json", videogameRatings.ToString());
// write JSON directly to a file
using (StreamWriter file = File.CreateText(@"c:\videogames.json"))
using (JsonTextWriter writer = new JsonTextWriter(file))
{
videogameRatings.WriteTo(writer);
}
#endregion
}
public static class File
{
public static StreamWriter CreateText(string path)
{
return new StreamWriter(new MemoryStream());
}
public static void WriteAllText(string s1, string s2)
{
}
}
}
}