Files

269 lines
8.3 KiB
C#

#region License
// Copyright (c) 2007 James Newton-King
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
#endregion
#if !(NET40 || NET35 || NET20 || PORTABLE || DNXCORE50) || NETSTANDARD1_3 || NETSTANDARD2_0 || NET6_0_OR_GREATER
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Dynamic;
using System.IO;
using System.Linq;
using System.Net;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json.Converters;
using Newtonsoft.Json.Linq;
#if DNXCORE50
using Xunit;
using Test = Xunit.FactAttribute;
using Assert = Newtonsoft.Json.Tests.XUnitAssert;
#else
using NUnit.Framework;
#endif
using Newtonsoft.Json.Serialization;
using Newtonsoft.Json.Tests.TestObjects;
using Newtonsoft.Json.Utilities;
using System.Globalization;
namespace Newtonsoft.Json.Tests.Documentation
{
#region JsonConverterAttribute
[JsonConverter(typeof(PersonConverter))]
public class Person
{
public Person()
{
Likes = new List<string>();
}
public string Name { get; set; }
public IList<string> Likes { get; private set; }
}
#endregion
#region JsonConverterContractResolver
public class ConverterContractResolver : DefaultContractResolver
{
public new static readonly ConverterContractResolver Instance = new ConverterContractResolver();
protected override JsonContract CreateContract(Type objectType)
{
JsonContract contract = base.CreateContract(objectType);
// this will only be called once and then cached
if (objectType == typeof(DateTime) || objectType == typeof(DateTimeOffset))
{
contract.Converter = new JavaScriptDateTimeConverter();
}
return contract;
}
}
#endregion
public class PersonConverter : JsonConverter
{
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
{
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
{
JObject o = (JObject)JToken.ReadFrom(reader);
Person p = new Person
{
Name = (string)o["Name"]
};
return p;
}
public override bool CanConvert(Type objectType)
{
return (objectType == typeof(Person));
}
}
[TestFixture]
public class PerformanceTests : TestFixtureBase
{
private static class AppSettings
{
public static readonly IContractResolver SnakeCaseContractResolver = new DefaultContractResolver();
}
[Test]
public void ReuseContractResolverTest()
{
Person person = new Person();
#region ReuseContractResolver
// BAD - a new contract resolver is created each time, forcing slow reflection to be used
string json1 = JsonConvert.SerializeObject(person, new JsonSerializerSettings
{
Formatting = Formatting.Indented,
ContractResolver = new DefaultContractResolver
{
NamingStrategy = new SnakeCaseNamingStrategy()
}
});
// GOOD - reuse the contract resolver from a shared location
string json2 = JsonConvert.SerializeObject(person, new JsonSerializerSettings
{
Formatting = Formatting.Indented,
ContractResolver = AppSettings.SnakeCaseContractResolver
});
// GOOD - an internal contract resolver is used
string json3 = JsonConvert.SerializeObject(person, new JsonSerializerSettings
{
Formatting = Formatting.Indented
});
#endregion
}
[Test]
public void ConverterContractResolverTest()
{
string json = JsonConvert.SerializeObject(new DateTime(2000, 10, 10, 10, 10, 10, DateTimeKind.Utc), new JsonSerializerSettings
{
ContractResolver = ConverterContractResolver.Instance
});
Console.WriteLine(json);
}
public class HttpClient
{
public Task<Stream> GetStreamAsync(string url)
{
return Task.FromResult<Stream>(new MemoryStream());
}
public Task<string> GetStringAsync(string url)
{
return Task.FromResult("{}");
}
}
[Test]
public void DeserializeString()
{
#region DeserializeString
HttpClient client = new HttpClient();
// read the json into a string
// string could potentially be very large and cause memory problems
string json = client.GetStringAsync("http://www.test.com/large.json").Result;
Person p = JsonConvert.DeserializeObject<Person>(json);
#endregion
}
[Test]
public void DeserializeStream()
{
#region DeserializeStream
HttpClient client = new HttpClient();
using (Stream s = client.GetStreamAsync("http://www.test.com/large.json").Result)
using (StreamReader sr = new StreamReader(s))
using (JsonReader reader = new JsonTextReader(sr))
{
JsonSerializer serializer = new JsonSerializer();
// read the json from a stream
// json size doesn't matter because only a small piece is read at a time from the HTTP request
Person p = serializer.Deserialize<Person>(reader);
}
#endregion
}
}
public static class PersonWriter
{
#region ReaderWriter
public static string ToJson(this Person p)
{
StringWriter sw = new StringWriter();
JsonTextWriter writer = new JsonTextWriter(sw);
// {
writer.WriteStartObject();
// "name" : "Jerry"
writer.WritePropertyName("name");
writer.WriteValue(p.Name);
// "likes": ["Comedy", "Superman"]
writer.WritePropertyName("likes");
writer.WriteStartArray();
foreach (string like in p.Likes)
{
writer.WriteValue(like);
}
writer.WriteEndArray();
// }
writer.WriteEndObject();
return sw.ToString();
}
#endregion
public static Person ToPerson(this string s)
{
StringReader sr = new StringReader(s);
JsonTextReader reader = new JsonTextReader(sr);
Person p = new Person();
// {
reader.Read();
// "name"
reader.Read();
// "Jerry"
p.Name = reader.ReadAsString();
// "likes"
reader.Read();
// [
reader.Read();
// "Comedy", "Superman", ]
while (reader.Read() && reader.TokenType != JsonToken.EndArray)
{
p.Likes.Add((string)reader.Value);
}
// }
reader.Read();
return p;
}
}
}
#endif