-Merge documentation proof read
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<section>
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<title>Optimize Memory Usage</title>
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<content>
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<para>To keep an application consistantly fast it is important to minimize the
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<para>To keep an application consistently fast, it is important to minimize the
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amount of time the .NET framework spends performing <externalLink>
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<linkText>garbage collection</linkText>
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<linkUri>http://msdn.microsoft.com/en-us/library/ms973837.aspx</linkUri>
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<linkTarget>_blank</linkTarget>
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</externalLink>.
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Allocating too many objects, or allocating very large objects can slow down or even
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Allocating too many objects or allocating very large objects can slow down or even
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halt an application while garbage collection is in progress.
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</para>
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<para>To minimize memory usage and the number of objects allocated Json.NET supports
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serializing and deserializing directly to a stream. Reading or writing JSON a piece at a time instead of having
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the entire JSON string loaded into memory is especially important when working with JSON
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<para>To minimize memory usage and the number of objects allocated, Json.NET supports
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serializing and deserializing directly to a stream. Reading or writing JSON a piece at a time, instead of having
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the entire JSON string loaded into memory, is especially important when working with JSON
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documents greater than 85kb in size to avoid the JSON string ending up in the <externalLink>
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<linkText>large object heap</linkText>
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<linkUri>http://msdn.microsoft.com/en-us/magazine/cc534993.aspx</linkUri>
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@@ -35,7 +35,7 @@
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<title>JsonConverters</title>
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<content>
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<para>Passing a <codeEntityReference>T:Newtonsoft.Json.JsonConverter</codeEntityReference> to SerializeObject or DeserializeObject provides a simple way to completely
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change how an object is serialized. There is however a small overhead; the CanConvert method is called for every
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change how an object is serialized. There is, however, a small amount of overhead; the CanConvert method is called for every
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value to check whether serialization should be handled by that JsonConverter.</para>
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<para>There are a couple of ways to continue to use JsonConverters without any overhead. The simplest way
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is to specify the JsonConverter using the <codeEntityReference>T:Newtonsoft.Json.JsonConverterAttribute</codeEntityReference>. This attribute tells the serializer
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@@ -43,7 +43,7 @@
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<code lang="cs" source="..\Src\Newtonsoft.Json.Tests\Documentation\PerformanceTests.cs" region="JsonConverterAttribute" title="Use JsonConverter with JsonConverterAttribute" />
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<para>If the class you want to convert isn't your own and you're unable to use an attribute a JsonConverter can still be used by
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<para>If the class you want to convert isn't your own and you're unable to use an attribute, a JsonConverter can still be used by
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creating your own <codeEntityReference>T:Newtonsoft.Json.Serialization.IContractResolver</codeEntityReference>.</para>
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<code lang="cs" source="..\Src\Newtonsoft.Json.Tests\Documentation\PerformanceTests.cs" region="JsonConverterContractResolver" title="Use JsonConverter with IContractResolver" />
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@@ -55,12 +55,12 @@
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<title>Manually Serialize</title>
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<content>
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<para>The absolute fastest way to read and write JSON is to use JsonTextReader/JsonTextWriter directly to manually serialize types.
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Using a reader or writer directly skips any of the overhead from a serializer such as reflection.</para>
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Using a reader or writer directly skips any of the overhead from a serializer, such as reflection.</para>
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<code lang="cs" source="..\Src\Newtonsoft.Json.Tests\Documentation\PerformanceTests.cs" region="ReaderWriter" title="Manually serialize using JsonTextWriter" />
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<para>
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If performance is important and you don't mind more code to get it then this is your best choice. Read more about using JsonReader/JsonWriter here: <link xlink:href="ReadingWritingJSON" />
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If performance is important and you don't mind writing more code to get it, then this is your best choice. You can read more about using JsonReader/JsonWriter here: <link xlink:href="ReadingWritingJSON" />
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</para>
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</content>
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</section>
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