Files
Lumina-GI/Runtime/Scripts/rotateLightSM.cs
T
2025-07-20 19:03:25 +08:00

27 lines
620 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Artngame.SKYMASTER
{
public class rotateLightSM : MonoBehaviour
{
public float speed = 5.0f;
private Vector3 lastMousePosition;
void Update()
{
Vector3 DTT = (lastMousePosition - Input.mousePosition) * speed * Time.deltaTime ;
if (Input.GetMouseButton(0) && Input.GetKey(KeyCode.LeftControl))
{
transform.Rotate(new Vector3(-DTT.y, -DTT.x, 0));
}
lastMousePosition = Input.mousePosition;
}
}
}