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2025-07-20 19:03:25 +08:00

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Shader "Hidden/Kino/Aqua/HighDefinition"
{
SubShader
{
Cull Off ZWrite Off ZTest Always
Pass
{
HLSLPROGRAM
#pragma shader_feature _ KINO_AQUA_OVERLAY KINO_AQUA_MULTIPLY KINO_AQUA_SCREEN
#pragma vertex Vertex
#pragma fragment Fragment
#include "KinoAqua.hlsl"
ENDHLSL
}
}
Fallback Off
}