130 lines
4.1 KiB
C#
130 lines
4.1 KiB
C#
using Knife.HDRPOutline.Core;
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using Sirenix.OdinInspector;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using ZMS.UI;
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namespace ZMS.Configura
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{
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public class QTZConf : SiteConfigura
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{
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public Transform liftingArm_Front;//臂根部分
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public Transform liftingArm_Rear;//臂尖部分
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public Transform focusTarg;//聚焦物体
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public Transform focusTargBear;//吊钩聚焦物体
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public Transform bear;//吊钩
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public Transform cockpit;//驾驶舱视角
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public Material material_Select;//选中材质
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public Material material_NotSelect;//未选中材质
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public Material material_SelectBOB;//选中材质
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public Material material_NotSelectBOB;//未选中材质
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public GameObject selectLoad;
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public GameObject notSelectLoad;
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//public List<MeshRenderer> meshRenderers;
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//public List<MeshRenderer> meshRenderersBalanc;
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public List<ConstructConf> constructConf = new List<ConstructConf>();
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public List<OutlineObject> outlineObjects = new List<OutlineObject>();
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public List<MaterialChange> materialList = new List<MaterialChange>();
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public Action<float, float> actionValue;
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public Action<Color> actionColor;
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public override void Start()
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{
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for (int i = 0; i < outlineObjects.Count; i++)
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{
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actionValue += outlineObjects[i].SetMeaterValue;
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actionColor += outlineObjects[i].SetMeaterColor;
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}
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}
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[Button]
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public void MaterialChange(bool b)
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{
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if (b)
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{
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selectLoad.SetActive(true);
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notSelectLoad.SetActive(false);
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}
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else
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{
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selectLoad.SetActive(false);
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notSelectLoad.SetActive(true);
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}
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return;
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for (int i = 0; i < materialList.Count; i++)
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{
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materialList[i].SetMaterial(b);
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}
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}
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//public void SetMaterialSelect(bool selsct)
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//{
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// for (int i = 0; i < meshRenderers.Count; i++)
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// {
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// if (selsct)
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// {
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// meshRenderers[i].materials[0].CopyPropertiesFromMaterial(material_Select);
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// }
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// else
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// {
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// meshRenderers[i].materials[0].CopyPropertiesFromMaterial(material_NotSelect);
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// }
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// }
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// for (int i = 0; i < meshRenderersBalanc.Count; i++)
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// {
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// if (selsct)
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// meshRenderersBalanc[i].materials[0].CopyPropertiesFromMaterial(material_SelectBOB);
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// else
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// meshRenderersBalanc[i].materials[0].CopyPropertiesFromMaterial(material_NotSelectBOB);
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// }
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//}
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public void AddLinsen()
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{
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for (int i = 0; i < outlineObjects.Count; i++)
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{
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if (outlineObjects[i].gameObject.activeInHierarchy)
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{
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DownUI.higValueSet_Action += outlineObjects[i].SetMeaterValue;
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DownUI.higColorSet_Action += outlineObjects[i].SetMeaterColor;
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}
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}
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DownUI.higValueSet_Action?.Invoke(2, 1);
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Debug.Log(DownUI.higValueSet_Action == null);
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for (int i = 0; i < constructConf.Count; i++)
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{
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constructConf[i].Setmet(true);
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}
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MaterialChange(true);
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}
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public void ClearLinsen()
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{
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DownUI.higValueSet_Action?.Invoke(0, 0);
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for (int i = 0; i < outlineObjects.Count; i++)
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{
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DownUI.higValueSet_Action -= outlineObjects[i].SetMeaterValue;
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DownUI.higColorSet_Action -= outlineObjects[i].SetMeaterColor;
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}
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for (int i = 0; i < constructConf.Count; i++)
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{
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constructConf[i].Setmet(false);
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}
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MaterialChange(false);//修改塔机外观
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}
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}
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}
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