635 lines
19 KiB
TypeScript
635 lines
19 KiB
TypeScript
import {h, render, Component} from 'preact'
|
|
import {StyleSheet, css} from 'aphrodite'
|
|
|
|
import {Profile, Frame} from './profile'
|
|
import regl, {vec2, vec3, mat3, ReglCommand, ReglCommandConstructor} from 'regl'
|
|
import { Rect, Vec2, AffineTransform, clamp } from './math'
|
|
|
|
interface FlamechartFrame {
|
|
frame: Frame
|
|
start: number
|
|
end: number
|
|
}
|
|
|
|
type StackLayer = FlamechartFrame[]
|
|
|
|
export class Flamechart {
|
|
// Bottom to top
|
|
private layers: StackLayer[] = []
|
|
private duration: number = 0
|
|
|
|
private frameColors = new Map<Frame, [number, number, number]>()
|
|
|
|
getDuration() { return this.duration }
|
|
getLayers() { return this.layers }
|
|
getFrameColors() { return this.frameColors }
|
|
|
|
private appendFrame(layerIndex: number, frame: Frame, timeDelta: number) {
|
|
while (layerIndex >= this.layers.length) this.layers.push([])
|
|
this.layers[layerIndex].push({
|
|
frame: frame,
|
|
start: this.duration,
|
|
end: this.duration + timeDelta
|
|
})
|
|
}
|
|
|
|
private appendSample(stack: Frame[], timeDelta: number) {
|
|
for (let i = 0; i < stack.length; i++) {
|
|
this.appendFrame(i, stack[i], timeDelta)
|
|
}
|
|
this.duration += timeDelta
|
|
}
|
|
|
|
private static mergeAdjacentFrames(layer: StackLayer): StackLayer {
|
|
const ret: StackLayer = []
|
|
for (let flamechartFrame of layer) {
|
|
const prev = ret.length > 0 ? ret[ret.length - 1] : null
|
|
if (prev && prev.frame === flamechartFrame.frame && prev.end === flamechartFrame.start) {
|
|
prev.end = flamechartFrame.end
|
|
} else {
|
|
ret.push(flamechartFrame)
|
|
}
|
|
}
|
|
return ret
|
|
}
|
|
|
|
private selectFrameColors(profile: Profile) {
|
|
const frames: Frame[] = []
|
|
|
|
function parts(f: Frame) {
|
|
return (f.file || '').split('/').concat(f.name.split(/\W/))
|
|
}
|
|
|
|
function compare(a: Frame, b: Frame) {
|
|
const aParts = parts(a)
|
|
const bParts = parts(b)
|
|
|
|
const matching = 0
|
|
const minLength = Math.min(aParts.length, bParts.length)
|
|
const maxLength = Math.max(aParts.length, bParts.length)
|
|
|
|
let prefixMatchLength = 0
|
|
for (let i = 0; i < minLength; i++) {
|
|
if (aParts[i] === bParts[i]) prefixMatchLength++
|
|
else break
|
|
}
|
|
|
|
// Weight matches at the beginning of the string more heavily
|
|
const score = Math.pow(0.95, prefixMatchLength)
|
|
|
|
return aParts.join() > bParts.join() ? score : -score
|
|
}
|
|
|
|
this.profile.forEachFrame(f => frames.push(f))
|
|
frames.sort(compare)
|
|
|
|
const cumulativeScores: number[] = []
|
|
let lastScore = 0
|
|
for (let i = 0; i < frames.length; i++) {
|
|
const score = lastScore + Math.abs(compare(frames[i], frames[(i + 1)%frames.length]))
|
|
cumulativeScores.push(score)
|
|
lastScore = score
|
|
}
|
|
|
|
// We now have a sorted list of frames s.t. frames with similar
|
|
// file paths and method names are clustered together.
|
|
//
|
|
// Now, to assign them colors, we map normalized cumulative
|
|
// score values onto the full range of hue values.
|
|
const hues: number[] = []
|
|
const totalScore = cumulativeScores[cumulativeScores.length - 1] || 1
|
|
for (let i = 0; i < cumulativeScores.length; i++) {
|
|
hues.push(360 * cumulativeScores[i] / totalScore)
|
|
}
|
|
|
|
for (let i = 0; i < hues.length; i++) {
|
|
// For each frame, select a random saturation in [0.1, 0.2]
|
|
// and a random value in [0.8, 0.9]. This helps visually
|
|
// differentiate otherwise very similar colors.
|
|
const S = 0.10 + 0.10 * Math.random()
|
|
const V = 0.80 + 0.10 * Math.random()
|
|
|
|
// TODO(jlfwong): Move this into color routines in a different file
|
|
// https://en.wikipedia.org/wiki/HSL_and_HSV#From_HSV
|
|
|
|
const C = V * S
|
|
const hPrime = Math.floor(hues[i] / 60)
|
|
const X = C * (1 - Math.abs(hPrime % 2 - 1))
|
|
const [R1, G1, B1] = (
|
|
hPrime < 1 ? [C, X, 0] :
|
|
hPrime < 2 ? [X, C, 0] :
|
|
hPrime < 3 ? [0, C, X] :
|
|
hPrime < 4 ? [0, X, C] :
|
|
hPrime < 5 ? [X, 0, C] :
|
|
[C, 0, X]
|
|
)
|
|
|
|
const m = V - C
|
|
this.frameColors.set(frames[i], [R1 + m, G1 + m, B1 + m])
|
|
}
|
|
}
|
|
|
|
constructor(private profile: Profile) {
|
|
profile.forEachSample(this.appendSample.bind(this))
|
|
this.layers = this.layers.map(Flamechart.mergeAdjacentFrames)
|
|
this.selectFrameColors(profile)
|
|
}
|
|
}
|
|
|
|
interface FlamechartViewProps {
|
|
width: number
|
|
height: number
|
|
flamechart: Flamechart
|
|
}
|
|
|
|
interface FlamechartFrameLabel {
|
|
configSpaceBounds: Rect
|
|
frame: Frame
|
|
}
|
|
|
|
function binarySearch(lo: number, hi: number, f: (val: number) => number, target: number, targetRangeSize = 1): [number, number] {
|
|
while (true) {
|
|
if (hi - lo <= targetRangeSize) return [lo, hi]
|
|
const mid = (hi + lo) / 2
|
|
const val = f(mid)
|
|
if (val < target) lo = mid
|
|
if (val > target) hi = mid
|
|
}
|
|
}
|
|
|
|
const ELLIPSIS = '\u2026'
|
|
|
|
function buildTrimmedText(text: string, length: number) {
|
|
const prefixLength = Math.floor(length / 2)
|
|
const suffixLength = Math.ceil(length / 2)
|
|
const prefix = text.substr(0, prefixLength)
|
|
const suffix = text.substr(text.length - prefixLength, prefixLength)
|
|
return prefix + ELLIPSIS + suffix
|
|
}
|
|
|
|
const measureTextCache = new Map<string, number>()
|
|
function cachedMeasureTextWidth(ctx: CanvasRenderingContext2D, text: string): number {
|
|
if (!measureTextCache.has(text)) {
|
|
measureTextCache.set(text, ctx.measureText(text).width)
|
|
}
|
|
return measureTextCache.get(text)!
|
|
}
|
|
|
|
function trimTextMid(ctx: CanvasRenderingContext2D, text: string, maxWidth: number) {
|
|
if (cachedMeasureTextWidth(ctx, text) <= maxWidth) return text
|
|
const [lo, hi] = binarySearch(0, text.length, (n) => {
|
|
return cachedMeasureTextWidth(ctx, buildTrimmedText(text, n))
|
|
}, maxWidth)
|
|
return buildTrimmedText(text, lo)
|
|
}
|
|
|
|
const DEVICE_PIXEL_RATIO = window.devicePixelRatio
|
|
|
|
export class FlamechartView extends Component<FlamechartViewProps, void> {
|
|
renderer: ReglCommand<RectangleBatchRendererProps> | null = null
|
|
|
|
ctx: WebGLRenderingContext | null = null
|
|
canvas: HTMLCanvasElement | null = null
|
|
|
|
overlayCanvas: HTMLCanvasElement | null = null
|
|
overlayCtx: CanvasRenderingContext2D | null = null
|
|
|
|
configSpaceViewportRect = new Rect()
|
|
labels: FlamechartFrameLabel[] = []
|
|
hoveredLabel: FlamechartFrameLabel | null = null
|
|
|
|
private preprocess() {
|
|
if (!this.canvas) return
|
|
|
|
const {flamechart} = this.props
|
|
const configSpaceRects: Rect[] = []
|
|
const colors: vec3[] = []
|
|
|
|
const layers = flamechart.getLayers()
|
|
const duration = flamechart.getDuration()
|
|
const maxStackHeight = layers.length
|
|
|
|
const frameColors = flamechart.getFrameColors()
|
|
|
|
for (let i = 0; i < layers.length; i++) {
|
|
const layer = layers[i]
|
|
for (let flamechartFrame of layer) {
|
|
const configSpaceBounds = new Rect(
|
|
new Vec2(flamechartFrame.start, i),
|
|
new Vec2(flamechartFrame.end - flamechartFrame.start, 1)
|
|
)
|
|
configSpaceRects.push(configSpaceBounds)
|
|
colors.push(frameColors.get(flamechartFrame.frame) || [0, 0, 0])
|
|
|
|
this.labels.push({
|
|
configSpaceBounds,
|
|
frame: flamechartFrame.frame
|
|
})
|
|
}
|
|
}
|
|
|
|
this.ctx = this.canvas.getContext('webgl')!
|
|
this.renderer = rectangleBatchRenderer(this.ctx, configSpaceRects, colors)
|
|
}
|
|
|
|
private canvasRef = (element?: Element) => {
|
|
if (element) {
|
|
this.canvas = element as HTMLCanvasElement
|
|
this.preprocess()
|
|
this.renderCanvas()
|
|
} else {
|
|
this.canvas = null
|
|
}
|
|
}
|
|
|
|
private overlayCanvasRef = (element?: Element) => {
|
|
if (element) {
|
|
this.overlayCanvas = element as HTMLCanvasElement
|
|
this.overlayCtx = this.overlayCanvas.getContext('2d')
|
|
this.renderCanvas()
|
|
} else {
|
|
this.overlayCanvas = null
|
|
this.overlayCtx = null
|
|
}
|
|
}
|
|
|
|
private configSpaceSize() {
|
|
return new Vec2(
|
|
this.props.flamechart.getDuration(),
|
|
this.props.flamechart.getLayers().length
|
|
)
|
|
}
|
|
|
|
private physicalViewSize() {
|
|
return new Vec2(
|
|
this.canvas ? this.canvas.width : 0,
|
|
this.canvas ? this.canvas.height : 0
|
|
)
|
|
}
|
|
|
|
private LOGICAL_VIEW_SPACE_FRAME_HEIGHT = 16
|
|
private LOGICAL_VIEW_SPACE_LABEL_FONT_SIZE = 12
|
|
|
|
private configSpaceToPhysicalViewSpace() {
|
|
return AffineTransform.betweenRects(
|
|
this.configSpaceViewportRect,
|
|
new Rect(new Vec2(0, 0), this.physicalViewSize())
|
|
)
|
|
}
|
|
private physicalViewSpaceToNDC() {
|
|
return AffineTransform.withScale(new Vec2(1, -1)).times(
|
|
AffineTransform.betweenRects(
|
|
new Rect(new Vec2(0, 0), this.physicalViewSize()),
|
|
new Rect(new Vec2(-1, -1), new Vec2(2, 2))
|
|
)
|
|
)
|
|
}
|
|
|
|
private logicalToPhysicalViewSpace() {
|
|
return AffineTransform.withScale(new Vec2(DEVICE_PIXEL_RATIO, DEVICE_PIXEL_RATIO))
|
|
}
|
|
|
|
private resizeOverlayCanvasIfNeeded() {
|
|
if (!this.overlayCanvas) return
|
|
let {width, height} = this.overlayCanvas.getBoundingClientRect()
|
|
{/*
|
|
We render text at a higher resolution then scale down to
|
|
ensure we're rendering at 1:1 device pixel ratio.
|
|
This ensures our text is rendered crisply.
|
|
*/}
|
|
width = Math.floor(width)
|
|
height = Math.floor(height)
|
|
|
|
// Still initializing: don't resize yet
|
|
if (width === 0 || height === 0) return
|
|
|
|
const scaledWidth = width * DEVICE_PIXEL_RATIO
|
|
const scaledHeight = height * DEVICE_PIXEL_RATIO
|
|
|
|
if (scaledWidth === this.overlayCanvas.width &&
|
|
scaledHeight === this.overlayCanvas.height) return
|
|
|
|
this.overlayCanvas.width = scaledWidth
|
|
this.overlayCanvas.height = scaledHeight
|
|
}
|
|
|
|
private renderLabels() {
|
|
const ctx = this.overlayCtx
|
|
if (!ctx) return
|
|
this.resizeOverlayCanvasIfNeeded()
|
|
|
|
const configToPhysical = this.configSpaceToPhysicalViewSpace()
|
|
|
|
const physicalViewSpaceFontSize = this.LOGICAL_VIEW_SPACE_LABEL_FONT_SIZE * DEVICE_PIXEL_RATIO
|
|
const physicalViewSpaceFrameHeight = this.LOGICAL_VIEW_SPACE_FRAME_HEIGHT * DEVICE_PIXEL_RATIO
|
|
|
|
const minWidthToRender = cachedMeasureTextWidth(ctx, 'M' + ELLIPSIS + 'M')
|
|
const physicalViewSize = this.physicalViewSize()
|
|
const physicalViewBounds = new Rect(new Vec2(0, 0), physicalViewSize)
|
|
|
|
ctx.clearRect(0, 0, physicalViewSize.x, physicalViewSize.y)
|
|
|
|
ctx.strokeStyle = 'rgba(15, 10, 5, 0.5)'
|
|
ctx.lineWidth = 2
|
|
|
|
if (this.hoveredLabel) {
|
|
const physicalViewBounds = configToPhysical.transformRect(this.hoveredLabel.configSpaceBounds)
|
|
ctx.strokeRect(
|
|
Math.floor(physicalViewBounds.left()), Math.floor(physicalViewBounds.top()),
|
|
Math.floor(physicalViewBounds.width()), Math.floor(physicalViewBounds.height())
|
|
)
|
|
}
|
|
|
|
ctx.font = `${physicalViewSpaceFontSize}px/${physicalViewSpaceFrameHeight}px Courier, monospace`
|
|
ctx.fillStyle = 'rgba(15, 10, 5, 1)'
|
|
ctx.textBaseline = 'top'
|
|
|
|
for (let label of this.labels) {
|
|
const LABEL_PADDING_PX = 2 * DEVICE_PIXEL_RATIO
|
|
let physicalLabelBounds = configToPhysical.transformRect(label.configSpaceBounds)
|
|
|
|
physicalLabelBounds = physicalLabelBounds
|
|
.withOrigin(physicalLabelBounds.origin.plus(new Vec2(LABEL_PADDING_PX, LABEL_PADDING_PX)))
|
|
.withSize(physicalLabelBounds.size.minus(new Vec2(2 * LABEL_PADDING_PX, 2 * LABEL_PADDING_PX)))
|
|
.intersectWith(new Rect(
|
|
new Vec2(LABEL_PADDING_PX, -Infinity),
|
|
new Vec2(physicalViewSize.x, Infinity)
|
|
))
|
|
|
|
if (physicalLabelBounds.width() < minWidthToRender) continue
|
|
|
|
// Cull text outside the viewport
|
|
if (physicalViewBounds.intersectWith(physicalLabelBounds).isEmpty()) continue
|
|
|
|
if (physicalLabelBounds.origin.x < 0) {
|
|
physicalLabelBounds = physicalLabelBounds.withOrigin(
|
|
new Vec2(0, physicalLabelBounds.origin.y)
|
|
)
|
|
}
|
|
|
|
const trimmedText = trimTextMid(ctx, label.frame.name, physicalLabelBounds.width())
|
|
ctx.fillText(trimmedText, physicalLabelBounds.left(), physicalLabelBounds.top())
|
|
}
|
|
}
|
|
|
|
private resizeCanvasIfNeeded() {
|
|
if (!this.canvas || !this.ctx) return
|
|
let { width, height } = this.canvas.getBoundingClientRect()
|
|
const logicalHeight = height
|
|
width = Math.floor(width) * DEVICE_PIXEL_RATIO
|
|
height = Math.floor(height) * DEVICE_PIXEL_RATIO
|
|
|
|
// Still initializing: don't resize yet
|
|
if (width === 0 || height === 0) return
|
|
|
|
// Already at the right size
|
|
if (width === this.canvas.width && height === this.canvas.height) return
|
|
|
|
const oldWidth = this.canvas.width
|
|
const oldHeight = this.canvas.height
|
|
this.canvas.width = width
|
|
this.canvas.height = height
|
|
|
|
if (this.configSpaceViewportRect.isEmpty()) {
|
|
this.configSpaceViewportRect = new Rect(
|
|
new Vec2(0, 0),
|
|
new Vec2(this.configSpaceSize().x, logicalHeight / this.LOGICAL_VIEW_SPACE_FRAME_HEIGHT)
|
|
)
|
|
} else {
|
|
// Resize the viewport rectangle to match the window size aspect
|
|
// ratio.
|
|
this.configSpaceViewportRect = this.configSpaceViewportRect.withSize(
|
|
this.configSpaceViewportRect.size.timesPointwise(new Vec2(
|
|
width / oldWidth,
|
|
height / oldHeight
|
|
))
|
|
)
|
|
}
|
|
this.ctx.viewport(0, 0, width, height)
|
|
}
|
|
|
|
private renderRects() {
|
|
if (!this.renderer || !this.canvas) return
|
|
this.resizeCanvasIfNeeded()
|
|
|
|
const configSpaceToNDC = this.physicalViewSpaceToNDC().times(this.configSpaceToPhysicalViewSpace())
|
|
|
|
this.renderer({
|
|
configSpaceToNDC: configSpaceToNDC,
|
|
physicalSize: this.physicalViewSize()
|
|
})
|
|
}
|
|
|
|
private renderCanvas() {
|
|
if (!this.canvas || this.canvas.getBoundingClientRect().width < 2) {
|
|
// If the canvs is still tiny, it means browser layout hasn't had
|
|
// a chance to run yet. Defer rendering until we have the real canvas
|
|
// size.
|
|
requestAnimationFrame(() => this.renderCanvas())
|
|
} else {
|
|
this.renderRects()
|
|
this.renderLabels()
|
|
}
|
|
}
|
|
|
|
private transformViewport(transform: AffineTransform) {
|
|
const viewportRect = transform.transformRect(this.configSpaceViewportRect)
|
|
|
|
const configSpaceOriginBounds = new Rect(
|
|
new Vec2(0, 0),
|
|
this.configSpaceSize().minus(viewportRect.size)
|
|
)
|
|
|
|
const configSpaceSizeBounds = new Rect(
|
|
new Vec2(1, viewportRect.height()),
|
|
new Vec2(this.configSpaceSize().x, viewportRect.height())
|
|
)
|
|
|
|
this.configSpaceViewportRect = new Rect(
|
|
configSpaceOriginBounds.closestPointTo(viewportRect.origin),
|
|
configSpaceSizeBounds.closestPointTo(viewportRect.size)
|
|
)
|
|
}
|
|
|
|
private pan(logicalViewSpaceDelta: Vec2) {
|
|
const physicalDelta = this.logicalToPhysicalViewSpace().transformVector(logicalViewSpaceDelta)
|
|
const configDelta = this.configSpaceToPhysicalViewSpace().inverseTransformVector(physicalDelta)
|
|
|
|
if (!configDelta) return
|
|
this.transformViewport(AffineTransform.withTranslation(configDelta))
|
|
}
|
|
|
|
private zoom(logicalViewSpaceCenter: Vec2, multiplier: number) {
|
|
const physicalCenter = this.logicalToPhysicalViewSpace().transformPosition(logicalViewSpaceCenter)
|
|
const configSpaceCenter = this.configSpaceToPhysicalViewSpace().inverseTransformPosition(physicalCenter)
|
|
|
|
if (!configSpaceCenter) return
|
|
|
|
const zoomTransform = AffineTransform
|
|
.withTranslation(configSpaceCenter.times(-1))
|
|
.scaledBy(new Vec2(multiplier, 1))
|
|
.translatedBy(configSpaceCenter)
|
|
|
|
this.transformViewport(zoomTransform)
|
|
}
|
|
|
|
private onMouseMove = (ev: MouseEvent) => {
|
|
this.hoveredLabel = null
|
|
const logicalViewSpaceMouse = new Vec2(ev.offsetX, ev.offsetY)
|
|
const physicalViewSpaceMouse = this.logicalToPhysicalViewSpace().transformPosition(logicalViewSpaceMouse)
|
|
const configSpaceMouse = this.configSpaceToPhysicalViewSpace().inverseTransformPosition(physicalViewSpaceMouse)
|
|
|
|
if (!configSpaceMouse) return
|
|
|
|
let labelUnderMouse: FlamechartFrameLabel | null = null
|
|
|
|
// This could be sped up significantly
|
|
for (let label of this.labels) {
|
|
if (label.configSpaceBounds.contains(configSpaceMouse)) {
|
|
this.hoveredLabel = label
|
|
break
|
|
}
|
|
}
|
|
|
|
// TODO(jlfwong): Change this to do the more correct thing:
|
|
// debounce to rendering at most once a frame.
|
|
requestAnimationFrame(() => this.renderCanvas())
|
|
}
|
|
|
|
private onWheel = (ev: WheelEvent) => {
|
|
ev.preventDefault()
|
|
|
|
// TODO(jlfwong): When scrolling and adding or releasing
|
|
// a modifier key, any momentum scrolling from previous
|
|
// initiated momentum scrolling may still take effect.
|
|
// Figure out how to prevent this.
|
|
//
|
|
// Also, support drag-based panning.
|
|
if (ev.metaKey || ev.ctrlKey) {
|
|
let multiplier = 1 + (ev.deltaY / 100)
|
|
|
|
// On Chrome & Firefox, pinch-to-zoom maps to
|
|
// WheelEvent + Ctrl Key. We'll accelerate it in
|
|
// this case, since it feels a bit sluggish otherwise.
|
|
if (ev.ctrlKey) {
|
|
multiplier = 1 + (ev.deltaY / 40)
|
|
}
|
|
|
|
this.zoom(new Vec2(ev.offsetX, ev.offsetY), multiplier)
|
|
} else {
|
|
this.pan(new Vec2(ev.deltaX, ev.deltaY))
|
|
}
|
|
|
|
// This is a fix to rendering in Firefox.
|
|
// TODO(jlfwong): Change this to do the more correct thing:
|
|
// debounce to rendering at most once a frame.
|
|
requestAnimationFrame(() => this.renderCanvas())
|
|
this.forceUpdate()
|
|
}
|
|
|
|
componentDidUpdate() { this.renderCanvas() }
|
|
componentDidMount() { this.renderCanvas() }
|
|
|
|
render() {
|
|
const {width, height} = this.props
|
|
|
|
return (
|
|
<div
|
|
className={css(style.fill)}
|
|
onMouseMove={this.onMouseMove}
|
|
onWheel={this.onWheel}>
|
|
<canvas
|
|
width={1} height={1}
|
|
ref={this.canvasRef}
|
|
className={css(style.fill)} />
|
|
<canvas
|
|
width={1} height={1}
|
|
ref={this.overlayCanvasRef}
|
|
className={css(style.fill)} />
|
|
</div>
|
|
)
|
|
}
|
|
}
|
|
|
|
const style = StyleSheet.create({
|
|
fill: {
|
|
width: '100%',
|
|
height: '100%',
|
|
position: 'absolute',
|
|
left: 0,
|
|
top: 0
|
|
}
|
|
})
|
|
|
|
|
|
interface RectangleBatchRendererProps {
|
|
configSpaceToNDC: AffineTransform
|
|
physicalSize: Vec2
|
|
}
|
|
|
|
export const rectangleBatchRenderer = (ctx: WebGLRenderingContext, rects: Rect[], colors: vec3[]) => {
|
|
const positions: vec2[] = []
|
|
const vertexColors: vec3[] = []
|
|
|
|
const addRectangle = (r: Rect, color: vec3) => {
|
|
function addVertex(v: Vec2) {
|
|
positions.push(v.flatten())
|
|
vertexColors.push(color)
|
|
}
|
|
|
|
addVertex(r.topLeft())
|
|
addVertex(r.bottomLeft())
|
|
addVertex(r.topRight())
|
|
|
|
addVertex(r.bottomLeft())
|
|
addVertex(r.topRight())
|
|
addVertex(r.bottomRight())
|
|
}
|
|
|
|
for (let i = 0; i < rects.length; i++) {
|
|
addRectangle(rects[i], colors[i])
|
|
}
|
|
|
|
return regl(ctx)<RectangleBatchRendererProps>({
|
|
vert: `
|
|
uniform mat3 configSpaceToNDC;
|
|
uniform vec2 physicalSize;
|
|
attribute vec2 position;
|
|
attribute vec3 color;
|
|
varying vec3 vColor;
|
|
void main() {
|
|
vColor = color;
|
|
vec2 roundedPosition = (configSpaceToNDC * vec3(position, 1)).xy;
|
|
vec2 halfSize = physicalSize / 2.0;
|
|
roundedPosition = floor(roundedPosition * halfSize) / halfSize;
|
|
gl_Position = vec4(roundedPosition, 0, 1);
|
|
}
|
|
`,
|
|
|
|
frag: `
|
|
precision mediump float;
|
|
varying vec3 vColor;
|
|
void main() {
|
|
gl_FragColor = vec4(vColor, 1);
|
|
}
|
|
`,
|
|
|
|
attributes: {
|
|
position: positions,
|
|
color: vertexColors
|
|
},
|
|
|
|
uniforms: {
|
|
configSpaceToNDC: (context, props) => {
|
|
return props.configSpaceToNDC.flatten()
|
|
},
|
|
physicalSize: (context, props) => {
|
|
return props.physicalSize.flatten()
|
|
}
|
|
},
|
|
|
|
primitive: 'triangles',
|
|
|
|
count: vertexColors.length
|
|
})
|
|
} |