Files
SpeedScope/flamechart-pan-zoom-view.tsx
Jamie Wong 0e654801b5 Upgrade the "Table view" to a "Sandwich" view (#73)
![image](https://user-images.githubusercontent.com/150329/41837387-25417bae-7812-11e8-83cb-d3e6782b734e.png)

This provides information about the caller & callees of individual functions selected in the table view.
2018-06-29 12:06:19 -07:00

698 lines
24 KiB
TypeScript

import {Rect, AffineTransform, Vec2, clamp} from './math'
import {CallTreeNode} from './profile'
import {Flamechart, FlamechartFrame} from './flamechart'
import {CanvasContext} from './canvas-context'
import {FlamechartRenderer} from './flamechart-renderer'
import {ReloadableComponent} from './reloadable'
import {Sizes, FontSize, Colors, FontFamily, commonStyle} from './style'
import {cachedMeasureTextWidth, ELLIPSIS, trimTextMid} from './text-utils'
import {style} from './flamechart-style'
import {h} from 'preact'
import {css} from 'aphrodite'
interface FlamechartFrameLabel {
configSpaceBounds: Rect
node: CallTreeNode
}
/**
* Component to visualize a Flamechart and interact with it via hovering,
* zooming, and panning.
*
* There are 3 vector spaces involved:
* - Configuration Space: In this space, the horizontal unit is ms, and the
* vertical unit is stack depth. Each stack frame is one unit high.
* - Logical view space: Origin is top-left, with +y downwards. This represents
* the coordinate space of the view as specified in CSS: horizontal and vertical
* units are both "logical" pixels.
* - Physical view space: Origin is top-left, with +y downwards. This represents
* the coordinate space of the view as specified in hardware pixels: horizontal
* and vertical units are both "physical" pixels.
*
* We use two canvases to draw the flamechart itself: one for the rectangles,
* which we render via WebGL, and one for the labels, which we render via 2D
* canvas primitives.
*/
export interface FlamechartPanZoomViewProps {
flamechart: Flamechart
canvasContext: CanvasContext
flamechartRenderer: FlamechartRenderer
renderInverted: boolean
selectedNode: CallTreeNode | null
onNodeHover: (hover: {node: CallTreeNode; event: MouseEvent} | null) => void
onNodeSelect: (node: CallTreeNode | null) => void
configSpaceViewportRect: Rect
transformViewport: (transform: AffineTransform) => void
setConfigSpaceViewportRect: (rect: Rect) => void
}
export class FlamechartPanZoomView extends ReloadableComponent<FlamechartPanZoomViewProps, {}> {
private container: Element | null = null
private containerRef = (element?: Element) => {
this.container = element || null
}
private overlayCanvas: HTMLCanvasElement | null = null
private overlayCtx: CanvasRenderingContext2D | null = null
private hoveredLabel: FlamechartFrameLabel | null = null
private setConfigSpaceViewportRect(r: Rect) {
this.props.setConfigSpaceViewportRect(r)
}
private overlayCanvasRef = (element?: Element) => {
if (element) {
this.overlayCanvas = element as HTMLCanvasElement
this.overlayCtx = this.overlayCanvas.getContext('2d')
this.renderCanvas()
} else {
this.overlayCanvas = null
this.overlayCtx = null
}
}
private configSpaceSize() {
return new Vec2(
this.props.flamechart.getTotalWeight(),
this.props.flamechart.getLayers().length,
)
}
private physicalViewSize() {
return new Vec2(
this.overlayCanvas ? this.overlayCanvas.width : 0,
this.overlayCanvas ? this.overlayCanvas.height : 0,
)
}
private physicalBounds(): Rect {
if (this.props.renderInverted) {
// If we're rendering inverted and the flamegraph won't fill the viewport,
// we want to stick the flamegraph to the bottom of the viewport, not the top.
const physicalViewportHeight = this.physicalViewSize().y
const physicalFlamegraphHeight =
(this.configSpaceSize().y + 1) *
this.LOGICAL_VIEW_SPACE_FRAME_HEIGHT *
window.devicePixelRatio
if (physicalFlamegraphHeight < physicalViewportHeight) {
return new Rect(
new Vec2(0, physicalViewportHeight - physicalFlamegraphHeight),
this.physicalViewSize(),
)
}
}
return new Rect(new Vec2(0, 0), this.physicalViewSize())
}
private LOGICAL_VIEW_SPACE_FRAME_HEIGHT = Sizes.FRAME_HEIGHT
private configSpaceToPhysicalViewSpace() {
return AffineTransform.betweenRects(this.props.configSpaceViewportRect, this.physicalBounds())
}
private logicalToPhysicalViewSpace() {
return AffineTransform.withScale(new Vec2(window.devicePixelRatio, window.devicePixelRatio))
}
private resizeOverlayCanvasIfNeeded() {
if (!this.overlayCanvas) return
let {width, height} = this.overlayCanvas.getBoundingClientRect()
{
/*
We render text at a higher resolution then scale down to
ensure we're rendering at 1:1 device pixel ratio.
This ensures our text is rendered crisply.
*/
}
width = Math.floor(width)
height = Math.floor(height)
// Still initializing: don't resize yet
if (width === 0 || height === 0) return
const scaledWidth = width * window.devicePixelRatio
const scaledHeight = height * window.devicePixelRatio
if (scaledWidth === this.overlayCanvas.width && scaledHeight === this.overlayCanvas.height)
return
this.overlayCanvas.width = scaledWidth
this.overlayCanvas.height = scaledHeight
}
private renderOverlays() {
const ctx = this.overlayCtx
if (!ctx) return
this.resizeOverlayCanvasIfNeeded()
if (this.props.configSpaceViewportRect.isEmpty()) return
const configToPhysical = this.configSpaceToPhysicalViewSpace()
const physicalViewSpaceFontSize = FontSize.LABEL * window.devicePixelRatio
const physicalViewSpaceFrameHeight =
this.LOGICAL_VIEW_SPACE_FRAME_HEIGHT * window.devicePixelRatio
const physicalViewSize = this.physicalViewSize()
ctx.clearRect(0, 0, physicalViewSize.x, physicalViewSize.y)
if (this.hoveredLabel) {
let color = Colors.DARK_GRAY
if (this.props.selectedNode === this.hoveredLabel.node) {
color = Colors.DARK_BLUE
}
ctx.lineWidth = 2 * devicePixelRatio
ctx.strokeStyle = color
const physicalViewBounds = configToPhysical.transformRect(this.hoveredLabel.configSpaceBounds)
ctx.strokeRect(
Math.round(physicalViewBounds.left()),
Math.round(physicalViewBounds.top()),
Math.round(Math.max(0, physicalViewBounds.width())),
Math.round(Math.max(0, physicalViewBounds.height())),
)
}
ctx.font = `${physicalViewSpaceFontSize}px/${physicalViewSpaceFrameHeight}px ${
FontFamily.MONOSPACE
}`
ctx.textBaseline = 'alphabetic'
ctx.fillStyle = Colors.DARK_GRAY
const minWidthToRender = cachedMeasureTextWidth(ctx, 'M' + ELLIPSIS + 'M')
const minConfigSpaceWidthToRender = (
configToPhysical.inverseTransformVector(new Vec2(minWidthToRender, 0)) || new Vec2(0, 0)
).x
const LABEL_PADDING_PX = 5 * window.devicePixelRatio
const renderFrameLabelAndChildren = (frame: FlamechartFrame, depth = 0) => {
const width = frame.end - frame.start
const y = this.props.renderInverted ? this.configSpaceSize().y - 1 - depth : depth
const configSpaceBounds = new Rect(new Vec2(frame.start, y), new Vec2(width, 1))
if (width < minConfigSpaceWidthToRender) return
if (configSpaceBounds.left() > this.props.configSpaceViewportRect.right()) return
if (configSpaceBounds.right() < this.props.configSpaceViewportRect.left()) return
if (this.props.renderInverted) {
if (configSpaceBounds.bottom() < this.props.configSpaceViewportRect.top()) return
} else {
if (configSpaceBounds.top() > this.props.configSpaceViewportRect.bottom()) return
}
if (configSpaceBounds.hasIntersectionWith(this.props.configSpaceViewportRect)) {
let physicalLabelBounds = configToPhysical.transformRect(configSpaceBounds)
if (physicalLabelBounds.left() < 0) {
physicalLabelBounds = physicalLabelBounds
.withOrigin(physicalLabelBounds.origin.withX(0))
.withSize(
physicalLabelBounds.size.withX(
physicalLabelBounds.size.x + physicalLabelBounds.left(),
),
)
}
if (physicalLabelBounds.right() > physicalViewSize.x) {
physicalLabelBounds = physicalLabelBounds.withSize(
physicalLabelBounds.size.withX(physicalViewSize.x - physicalLabelBounds.left()),
)
}
const trimmedText = trimTextMid(
ctx,
frame.node.frame.name,
physicalLabelBounds.width() - 2 * LABEL_PADDING_PX,
)
// Note that this is specifying the position of the starting text
// baseline.
ctx.fillText(
trimmedText,
physicalLabelBounds.left() + LABEL_PADDING_PX,
Math.round(
physicalLabelBounds.bottom() -
(physicalViewSpaceFrameHeight - physicalViewSpaceFontSize) / 2,
),
)
}
for (let child of frame.children) {
renderFrameLabelAndChildren(child, depth + 1)
}
}
for (let frame of this.props.flamechart.getLayers()[0] || []) {
renderFrameLabelAndChildren(frame)
}
const frameOutlineWidth = 2 * window.devicePixelRatio
ctx.strokeStyle = Colors.PALE_DARK_BLUE
ctx.lineWidth = frameOutlineWidth
const minConfigSpaceWidthToRenderOutline = (
configToPhysical.inverseTransformVector(new Vec2(1, 0)) || new Vec2(0, 0)
).x
const renderIndirectlySelectedFrameOutlines = (frame: FlamechartFrame, depth = 0) => {
if (!this.props.selectedNode) return
const width = frame.end - frame.start
const y = this.props.renderInverted ? this.configSpaceSize().y - 1 - depth : depth
const configSpaceBounds = new Rect(new Vec2(frame.start, y), new Vec2(width, 1))
if (width < minConfigSpaceWidthToRenderOutline) return
if (configSpaceBounds.left() > this.props.configSpaceViewportRect.right()) return
if (configSpaceBounds.right() < this.props.configSpaceViewportRect.left()) return
if (configSpaceBounds.top() > this.props.configSpaceViewportRect.bottom()) return
if (configSpaceBounds.hasIntersectionWith(this.props.configSpaceViewportRect)) {
const physicalRectBounds = configToPhysical.transformRect(configSpaceBounds)
if (frame.node.frame === this.props.selectedNode.frame) {
if (frame.node === this.props.selectedNode) {
if (ctx.strokeStyle !== Colors.DARK_BLUE) {
ctx.stroke()
ctx.beginPath()
ctx.strokeStyle = Colors.DARK_BLUE
}
} else {
if (ctx.strokeStyle !== Colors.PALE_DARK_BLUE) {
ctx.stroke()
ctx.beginPath()
ctx.strokeStyle = Colors.PALE_DARK_BLUE
}
}
// Identify the flamechart frames with a function that matches the
// selected flamechart frame.
ctx.rect(
Math.round(physicalRectBounds.left() + 1 + frameOutlineWidth / 2),
Math.round(physicalRectBounds.top() + 1 + frameOutlineWidth / 2),
Math.round(Math.max(0, physicalRectBounds.width() - 2 - frameOutlineWidth)),
Math.round(Math.max(0, physicalRectBounds.height() - 2 - frameOutlineWidth)),
)
}
}
for (let child of frame.children) {
renderIndirectlySelectedFrameOutlines(child, depth + 1)
}
}
ctx.beginPath()
for (let frame of this.props.flamechart.getLayers()[0] || []) {
renderIndirectlySelectedFrameOutlines(frame)
}
ctx.stroke()
this.renderTimeIndicators()
}
private renderTimeIndicators() {
const ctx = this.overlayCtx
if (!ctx) return
const physicalViewSpaceFrameHeight =
this.LOGICAL_VIEW_SPACE_FRAME_HEIGHT * window.devicePixelRatio
const physicalViewSize = this.physicalViewSize()
const configToPhysical = this.configSpaceToPhysicalViewSpace()
const physicalViewSpaceFontSize = FontSize.LABEL * window.devicePixelRatio
const labelPaddingPx = (physicalViewSpaceFrameHeight - physicalViewSpaceFontSize) / 2
const left = this.props.configSpaceViewportRect.left()
const right = this.props.configSpaceViewportRect.right()
// We want about 10 gridlines to be visible, and want the unit to be
// 1eN, 2eN, or 5eN for some N
// Ideally, we want an interval every 100 logical screen pixels
const logicalToConfig = (
this.configSpaceToPhysicalViewSpace().inverted() || new AffineTransform()
).times(this.logicalToPhysicalViewSpace())
const targetInterval = logicalToConfig.transformVector(new Vec2(200, 1)).x
const minInterval = Math.pow(10, Math.floor(Math.log10(targetInterval)))
let interval = minInterval
if (targetInterval / interval > 5) {
interval *= 5
} else if (targetInterval / interval > 2) {
interval *= 2
}
{
const y = this.props.renderInverted ? physicalViewSize.y - physicalViewSpaceFrameHeight : 0
ctx.fillStyle = 'rgba(255, 255, 255, 0.8)'
ctx.fillRect(0, y, physicalViewSize.x, physicalViewSpaceFrameHeight)
ctx.fillStyle = Colors.DARK_GRAY
ctx.textBaseline = 'top'
for (let x = Math.ceil(left / interval) * interval; x < right; x += interval) {
// TODO(jlfwong): Ensure that labels do not overlap
const pos = Math.round(configToPhysical.transformPosition(new Vec2(x, 0)).x)
const labelText = this.props.flamechart.formatValue(x)
const textWidth = cachedMeasureTextWidth(ctx, labelText)
ctx.fillText(labelText, pos - textWidth - labelPaddingPx, y + labelPaddingPx)
ctx.fillRect(pos, 0, 1, physicalViewSize.y)
}
}
}
private lastBounds: ClientRect | null = null
private updateConfigSpaceViewport() {
if (!this.container) return
const bounds = this.container.getBoundingClientRect()
const {width, height} = bounds
// Still initializing: don't resize yet
if (width < 2 || height < 2) return
if (this.lastBounds == null) {
const configSpaceViewportHeight = height / this.LOGICAL_VIEW_SPACE_FRAME_HEIGHT
if (this.props.renderInverted) {
this.setConfigSpaceViewportRect(
new Rect(
new Vec2(0, this.configSpaceSize().y - configSpaceViewportHeight + 1),
new Vec2(this.configSpaceSize().x, configSpaceViewportHeight),
),
)
} else {
this.setConfigSpaceViewportRect(
new Rect(new Vec2(0, -1), new Vec2(this.configSpaceSize().x, configSpaceViewportHeight)),
)
}
} else if (this.lastBounds.width !== width || this.lastBounds.height !== height) {
// Resize the viewport rectangle to match the window size aspect
// ratio.
this.setConfigSpaceViewportRect(
this.props.configSpaceViewportRect.withSize(
this.props.configSpaceViewportRect.size.timesPointwise(
new Vec2(width / this.lastBounds.width, height / this.lastBounds.height),
),
),
)
}
this.lastBounds = bounds
}
onWindowResize = () => {
this.updateConfigSpaceViewport()
this.onBeforeFrame()
}
private renderRects() {
if (!this.container) return
this.updateConfigSpaceViewport()
if (this.props.configSpaceViewportRect.isEmpty()) return
this.props.canvasContext.renderInto(this.container, context => {
this.props.flamechartRenderer.render({
physicalSpaceDstRect: this.physicalBounds(),
configSpaceSrcRect: this.props.configSpaceViewportRect,
renderOutlines: true,
})
})
}
// Inertial scrolling introduces tricky interaction problems.
// Namely, if you start panning, and hit the edge of the scrollable
// area, the browser continues to receive WheelEvents from inertial
// scrolling. If we start zooming by holding Cmd + scrolling, then
// release the Cmd key, this can cause us to interpret the incoming
// inertial scrolling events as panning. To prevent this, we introduce
// a concept of an "Interaction Lock". Once a certain interaction has
// begun, we don't allow the other type of interaction to begin until
// we've received two frames with no inertial wheel events. This
// prevents us from accidentally switching between panning & zooming.
private frameHadWheelEvent = false
private framesWithoutWheelEvents = 0
private interactionLock: 'pan' | 'zoom' | null = null
private maybeClearInteractionLock = () => {
if (this.interactionLock) {
if (!this.frameHadWheelEvent) {
this.framesWithoutWheelEvents++
if (this.framesWithoutWheelEvents >= 2) {
this.interactionLock = null
this.framesWithoutWheelEvents = 0
}
}
this.props.canvasContext.requestFrame()
}
this.frameHadWheelEvent = false
}
private onBeforeFrame = () => {
this.renderRects()
this.renderOverlays()
this.maybeClearInteractionLock()
}
private renderCanvas = () => {
this.props.canvasContext.requestFrame()
}
private pan(logicalViewSpaceDelta: Vec2) {
this.interactionLock = 'pan'
const physicalDelta = this.logicalToPhysicalViewSpace().transformVector(logicalViewSpaceDelta)
const configDelta = this.configSpaceToPhysicalViewSpace().inverseTransformVector(physicalDelta)
if (this.hoveredLabel) {
this.props.onNodeHover(null)
}
if (!configDelta) return
this.props.transformViewport(AffineTransform.withTranslation(configDelta))
}
private zoom(logicalViewSpaceCenter: Vec2, multiplier: number) {
this.interactionLock = 'zoom'
const physicalCenter = this.logicalToPhysicalViewSpace().transformPosition(
logicalViewSpaceCenter,
)
const configSpaceCenter = this.configSpaceToPhysicalViewSpace().inverseTransformPosition(
physicalCenter,
)
if (!configSpaceCenter) return
const zoomTransform = AffineTransform.withTranslation(configSpaceCenter.times(-1))
.scaledBy(new Vec2(multiplier, 1))
.translatedBy(configSpaceCenter)
this.props.transformViewport(zoomTransform)
}
private lastDragPos: Vec2 | null = null
private onMouseDown = (ev: MouseEvent) => {
this.lastDragPos = new Vec2(ev.offsetX, ev.offsetY)
this.updateCursor()
window.addEventListener('mouseup', this.onWindowMouseUp)
}
private onMouseDrag = (ev: MouseEvent) => {
if (!this.lastDragPos) return
const logicalMousePos = new Vec2(ev.offsetX, ev.offsetY)
this.pan(this.lastDragPos.minus(logicalMousePos))
this.lastDragPos = logicalMousePos
// When panning by scrolling, the element under
// the cursor will change, so clear the hovered label.
if (this.hoveredLabel) {
this.props.onNodeHover(null)
}
}
private onDblClick = (ev: MouseEvent) => {
if (this.hoveredLabel) {
const hoveredBounds = this.hoveredLabel.configSpaceBounds
const viewportRect = new Rect(
hoveredBounds.origin.minus(new Vec2(0, 1)),
hoveredBounds.size.withY(this.props.configSpaceViewportRect.height()),
)
this.props.setConfigSpaceViewportRect(viewportRect)
}
}
private onClick = (ev: MouseEvent) => {
if (this.hoveredLabel) {
this.props.onNodeSelect(this.hoveredLabel.node)
this.renderCanvas()
} else {
this.props.onNodeSelect(null)
}
}
private updateCursor() {
if (this.lastDragPos) {
document.body.style.cursor = 'grabbing'
document.body.style.cursor = '-webkit-grabbing'
} else {
document.body.style.cursor = 'default'
}
}
private onWindowMouseUp = (ev: MouseEvent) => {
this.lastDragPos = null
this.updateCursor()
window.removeEventListener('mouseup', this.onWindowMouseUp)
}
private onMouseMove = (ev: MouseEvent) => {
this.updateCursor()
if (this.lastDragPos) {
ev.preventDefault()
this.onMouseDrag(ev)
return
}
this.hoveredLabel = null
const logicalViewSpaceMouse = new Vec2(ev.offsetX, ev.offsetY)
const physicalViewSpaceMouse = this.logicalToPhysicalViewSpace().transformPosition(
logicalViewSpaceMouse,
)
const configSpaceMouse = this.configSpaceToPhysicalViewSpace().inverseTransformPosition(
physicalViewSpaceMouse,
)
if (!configSpaceMouse) return
const setHoveredLabel = (frame: FlamechartFrame, depth = 0) => {
const width = frame.end - frame.start
const y = this.props.renderInverted ? this.configSpaceSize().y - 1 - depth : depth
const configSpaceBounds = new Rect(new Vec2(frame.start, y), new Vec2(width, 1))
if (configSpaceMouse.x < configSpaceBounds.left()) return null
if (configSpaceMouse.x > configSpaceBounds.right()) return null
if (configSpaceBounds.contains(configSpaceMouse)) {
this.hoveredLabel = {
configSpaceBounds,
node: frame.node,
}
}
for (let child of frame.children) {
setHoveredLabel(child, depth + 1)
}
}
for (let frame of this.props.flamechart.getLayers()[0] || []) {
setHoveredLabel(frame)
}
if (this.hoveredLabel) {
this.props.onNodeHover({node: this.hoveredLabel!.node, event: ev})
} else {
this.props.onNodeHover(null)
}
this.renderCanvas()
}
private onMouseLeave = (ev: MouseEvent) => {
this.hoveredLabel = null
this.props.onNodeHover(null)
this.renderCanvas()
}
private onWheel = (ev: WheelEvent) => {
ev.preventDefault()
this.frameHadWheelEvent = true
const isZoom = ev.metaKey || ev.ctrlKey
let deltaY = ev.deltaY
let deltaX = ev.deltaX
if (ev.deltaMode === ev.DOM_DELTA_LINE) {
deltaY *= this.LOGICAL_VIEW_SPACE_FRAME_HEIGHT
deltaX *= this.LOGICAL_VIEW_SPACE_FRAME_HEIGHT
}
if (isZoom && this.interactionLock !== 'pan') {
let multiplier = 1 + deltaY / 100
// On Chrome & Firefox, pinch-to-zoom maps to
// WheelEvent + Ctrl Key. We'll accelerate it in
// this case, since it feels a bit sluggish otherwise.
if (ev.ctrlKey) {
multiplier = 1 + deltaY / 40
}
multiplier = clamp(multiplier, 0.1, 10.0)
this.zoom(new Vec2(ev.offsetX, ev.offsetY), multiplier)
} else if (this.interactionLock !== 'zoom') {
this.pan(new Vec2(deltaX, deltaY))
}
this.renderCanvas()
}
onWindowKeyPress = (ev: KeyboardEvent) => {
if (!this.container) return
const {width, height} = this.container.getBoundingClientRect()
if (ev.key === '=' || ev.key === '+') {
this.zoom(new Vec2(width / 2, height / 2), 0.5)
ev.preventDefault()
} else if (ev.key === '-' || ev.key === '_') {
this.zoom(new Vec2(width / 2, height / 2), 2)
ev.preventDefault()
} else if (ev.key === '0') {
this.zoom(new Vec2(width / 2, height / 2), 1e9)
} else if (ev.key === 'ArrowRight' || ev.key === 'd') {
this.pan(new Vec2(100, 0))
} else if (ev.key === 'ArrowLeft' || ev.key === 'a') {
this.pan(new Vec2(-100, 0))
} else if (ev.key === 'ArrowUp' || ev.key === 'w') {
this.pan(new Vec2(0, -100))
} else if (ev.key === 'ArrowDown' || ev.key === 's') {
this.pan(new Vec2(0, 100))
} else if (ev.key === 'Escape') {
this.props.onNodeSelect(null)
this.renderCanvas()
}
}
shouldComponentUpdate() {
return false
}
componentWillReceiveProps(nextProps: FlamechartPanZoomViewProps) {
if (this.props.flamechart !== nextProps.flamechart) {
this.hoveredLabel = null
this.lastBounds = null
this.renderCanvas()
} else if (this.props.selectedNode !== nextProps.selectedNode) {
this.renderCanvas()
} else if (this.props.configSpaceViewportRect !== nextProps.configSpaceViewportRect) {
this.renderCanvas()
}
}
componentDidMount() {
this.props.canvasContext.addBeforeFrameHandler(this.onBeforeFrame)
window.addEventListener('resize', this.onWindowResize)
window.addEventListener('keydown', this.onWindowKeyPress)
}
componentWillUnmount() {
this.props.canvasContext.removeBeforeFrameHandler(this.onBeforeFrame)
window.removeEventListener('resize', this.onWindowResize)
window.removeEventListener('keydown', this.onWindowKeyPress)
}
render() {
return (
<div
className={css(style.panZoomView, commonStyle.vbox)}
onMouseDown={this.onMouseDown}
onMouseMove={this.onMouseMove}
onMouseLeave={this.onMouseLeave}
onClick={this.onClick}
onDblClick={this.onDblClick}
onWheel={this.onWheel}
ref={this.containerRef}
>
<canvas width={1} height={1} ref={this.overlayCanvasRef} className={css(style.fill)} />
</div>
)
}
}