Minimap viewport working
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@@ -7,7 +7,7 @@ export interface RectangleBatchRendererProps {
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physicalSize: Vec2
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}
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export const rectangleBatchRenderer = (ctx: WebGLRenderingContext, rects: Rect[], colors: vec3[], strokeSize = 1) => {
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export const rectangleBatchRenderer = (regl: regl.ReglCommandConstructor, rects: Rect[], colors: vec3[], strokeSize = 1) => {
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const positions: vec2[] = []
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const physicalSpaceOffsets: vec2[] = []
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const vertexColors: vec3[] = []
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@@ -26,6 +26,8 @@ export const rectangleBatchRenderer = (ctx: WebGLRenderingContext, rects: Rect[]
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vertexColors.push(color)
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}
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// 2 disjoint triangles.
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//
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// 0 +--+ 1
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// | /|
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// |/ |
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@@ -44,7 +46,7 @@ export const rectangleBatchRenderer = (ctx: WebGLRenderingContext, rects: Rect[]
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addRectangle(rects[i], colors[i])
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}
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return regl(ctx)<RectangleBatchRendererProps>({
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return regl<RectangleBatchRendererProps>({
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vert: `
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uniform mat3 configSpaceToNDC;
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uniform vec2 physicalSize;
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@@ -62,6 +64,10 @@ export const rectangleBatchRenderer = (ctx: WebGLRenderingContext, rects: Rect[]
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}
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`,
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depth: {
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enable: false
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},
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frag: `
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precision mediump float;
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varying vec3 vColor;
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