Files
EasySoft-ZenTaoPMS/app/corona/setting.lua
2013-01-23 09:52:17 +00:00

150 lines
4.7 KiB
Lua

local scene = storyboard.newScene()
-- zentao vars
local allConfigs = {} -- read all configs from config.json
local currentName = ""
local currentUrl = "http://"
-- page elements
local backgroundImg
local nameField, urlField
local savaButton, resetButton, backButton
local function fieldHandler( event )
if ( "began" == event.phase ) then
-- This is the "keyboard has appeared" event
-- In some cases you may want to adjust the interface when the keyboard appears.
elseif ( "ended" == event.phase ) then
-- This event is called when the user stops editing a field: for example, when they touch a different field
elseif ( "submitted" == event.phase ) then
-- This event occurs when the user presses the "return" key (if available) on the onscreen keyboard
-- Hide keyboard
native.setKeyboardFocus( nil )
end
end
local function saveButtonRelease( self, event )
if string.len(nameField.text) > 0 and string.len(urlField.text) > 0 then
currentName = nameField.text
if string.find(urlField.text, "http://") then
currentUrl = urlField.text
else
currentUrl = currentUrl .. urlField.text .. '/'
end
local userData = json.encode({name = currentName, url = currentUrl})
local path = system.pathForFile( "config.txt", system.DocumentsDirectory )
local file = io.open(path, "w+")
local result = file:write(userData)
if result then
native.showAlert("提示", "保存成功", { "OK" })
end
io.close( file )
else
native.showAlert("提示", "请正确填写!", { "OK" })
end
return true
end
local function backButtonRelease( self, event )
storyboard.gotoScene(true, "login", "slideRight", 200)
end
function scene:createScene( event )
local screenGroup = self.view
backgroundImg = display.newImage("background.png")
backgroundImg.xOrigin = display.contentWidth/2 + display.screenOriginX
backgroundImg.yOrigin = display.contentHeight/2 + display.screenOriginY
screenGroup:insert(backgroundImg)
end
function scene:enterScene( event )
storyboard.purgeScene("login")
local screenGroup = self.view
screenGroup:insert(navBar)
screenGroup:insert(navHeader)
-- newText
nameText = display.newText("名称:", display.contentWidth/6, display.contentHeight / 3, native.systemFontBold, 18)
nameText:setTextColor(0,0,0)
screenGroup:insert(nameText)
urlText = display.newText(" " .. " Url:", display.contentWidth/6, display.contentHeight*13/ 30 , native.systemFontBold, 18)
urlText:setTextColor(0,0,0)
screenGroup:insert(urlText)
-- newTextField
nameField = native.newTextField(display.contentWidth/6 + nameText.width + 10, display.contentHeight / 3, display.contentWidth/2, 40)
nameField.text = currentName
screenGroup:insert(nameField)
urlField = native.newTextField(display.contentWidth/6 + urlText.width + 10, display.contentHeight *13/30, display.contentWidth/2, 40)
urlField.text = currentUrl
urlField.inputType = "url"
screenGroup:insert(urlField)
-- Button
saveButton = ui.newButton{
default = "button.png",
over = "button_over.png",
onRelease = saveButtonRelease,
size = 24,
text = "保存",
emboss = true
}
saveButton.xOrigin = display.contentWidth/4
saveButton.yOrigin = display.contentHeight*3/4
local tmpWidth = saveButton.width
saveButton.width = math.floor(display.contentWidth/3)
saveButton.height = math.floor(saveButton.width * saveButton.height / tmpWidth)
screenGroup:insert(saveButton)
resetButton = ui.newButton{
default = "button.png",
over = "button_over.png",
onRelease = resetButtonRelease,
size = 24,
text = "重置",
emboss = true
}
resetButton.xOrigin = display.contentWidth*3/4
resetButton.yOrigin = display.contentHeight*3/4
tmpWidth = resetButton.width
resetButton.width = display.contentWidth/3
resetButton.height = math.floor(resetButton.width * resetButton.height / tmpWidth)
screenGroup:insert(resetButton)
backButton = ui.newButton{
default = "backButton.png",
over = "backButton_over.png",
onRelease = backButtonRelease,
size = 16,
emboss = true
}
backButton.xOrigin = display.contentWidth - backButton.width/2 + display.screenOriginX
backButton.yOrigin = display.contentHeight - backButton.height/2 - display.screenOriginY
screenGroup:insert(backButton)
end
function scene:exitScene()
end
function scene:destroyScene(event)
end
scene:addEventListener("createScene", scene)
scene:addEventListener("enterScene", scene)
scene:addEventListener("exitScene", scene)
scene:addEventListener("destroyScene", scene)
return scene