using Nova;
using UnityEngine;
namespace NovaSamples.UIControls
{
///
/// type to use to target drag events around the perimeter of the window.
///
///
/// Also allows assignment of a cursor texture, so the cursor can be changed when the region
/// is interacted with.
///
///
///
[TypeMenuPath("Nova")]
public class WindowResizeRegion : ItemVisuals
{
[Tooltip("The cursor texture to display when this region is hovered.")]
public Texture2D Cursor = null;
}
}