using Nova; using UnityEngine; namespace NovaSamples.UIControls { /// /// type to use to target drag events around the perimeter of the window. /// /// /// Also allows assignment of a cursor texture, so the cursor can be changed when the region /// is interacted with. /// /// /// [TypeMenuPath("Nova")] public class WindowResizeRegion : ItemVisuals { [Tooltip("The cursor texture to display when this region is hovered.")] public Texture2D Cursor = null; } }