using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EmeraldAI.Example { /// /// A script for initializing the CombatTextSystem, given that there are no AI in the scene. /// public class InitializeCombatTextSystem : MonoBehaviour { private void Awake() { SetupCombatText(); } void SetupCombatText() { GameObject m_CombatTextSystem = Instantiate((GameObject)Resources.Load("Combat Text System") as GameObject, Vector3.zero, Quaternion.identity); m_CombatTextSystem.name = "Combat Text System"; GameObject m_CombatTextCanvas = Instantiate((GameObject)Resources.Load("Combat Text Canvas") as GameObject, Vector3.zero, Quaternion.identity); m_CombatTextCanvas.name = "Combat Text Canvas"; CombatTextSystem.Instance.CombatTextCanvas = m_CombatTextCanvas; EmeraldSystem.CombatTextSystemObject = m_CombatTextCanvas; CombatTextSystem.Instance.Initialize(); } } }