using System.Collections; using System.Collections.Generic; using UnityEngine; namespace EmeraldAI { [HelpURL("https://black-horizon-studios.gitbook.io/emerald-ai-wiki/getting-started/setting-up-a-player-with-emerald-ai")] public class FactionExtension : MonoBehaviour, IFaction { public bool HideSettingsFoldout; public bool FactionFoldout = true; [SerializeField] public int CurrentFaction = 0; [SerializeField] public static List StringFactionList = new List(); public int GetFaction() { return CurrentFaction; } } }