using UnityEngine; namespace EmeraldAI { [System.Serializable] public class EmoteAnimationClass { public EmoteAnimationClass(int NewAnimationID, AnimationClip NewEmoteAnimationClip) { AnimationID = NewAnimationID; EmoteAnimationClip = NewEmoteAnimationClip; } public int AnimationID = 1; public AnimationClip EmoteAnimationClip; } }