using System.Collections; using System.Collections.Generic; using UnityEngine; using EmeraldAI; public class TestPlayerBridge : EmeraldPlayerBridge { public override void Start() { //You should set the StartHealth and Health variables equal to that of your character controller here. } public override void DamageCharacterController(int DamageAmount, Transform Target) { //The code for damaging your character controller should go here. } public override bool IsAttacking() { //Used for detecting when this target is attacking. return false; } public override bool IsBlocking() { //Used for detecting when this target is blocking. return false; } public override bool IsDodging() { //Used for detecting when this target is dodging. return false; } public override void TriggerStun(float StunLength) { //Custom trigger mechanics can go here, but are not required } }