using UnityEngine;
using System;
///
/// Draws the field/property ONLY if the compared property compared by the comparison type with the value of comparedValue returns true.
/// Based on: https://forum.unity.com/threads/draw-a-field-only-if-a-condition-is-met.448855/
///
[AttributeUsage(AttributeTargets.Property | AttributeTargets.Field, AllowMultiple = true)]
public class CompareEnumWithRangeAttribute : PropertyAttribute
{
#region Fields
public string comparedPropertyName { get; private set; }
public object comparedValue1 { get; private set; }
public object comparedValue2 { get; private set; }
public object comparedValue3 { get; private set; }
public StyleType styleType { get; private set; }
public float min;
public float max;
///
/// Types of styles variables can use.
///
public enum StyleType
{
FloatSlider = 1,
IntSlider = 2
}
#endregion
///
/// Only draws the field only if a condition is met.
///
/// The name of the property that is being compared (case sensitive).
/// The value the property is being compared to.
public CompareEnumWithRangeAttribute(string comparedPropertyName, float min, float max, StyleType styleType, object comparedValue1, object comparedValue2 = null, object comparedValue3 = null)
{
this.comparedPropertyName = comparedPropertyName;
this.min = min;
this.max = max;
this.styleType = styleType;
this.comparedValue1 = comparedValue1;
this.comparedValue2 = comparedValue2;
this.comparedValue3 = comparedValue3;
}
}