using UnityEngine; namespace EmeraldAI { public class EmeraldAnimationEventsClass { public string eventDisplayName; public string eventDescription; public AnimationEvent animationEvent; public EmeraldAnimationEventsClass(string m_eventDisplayName, AnimationEvent m_animationEvent, string m_eventDescription) { eventDisplayName = m_eventDisplayName; animationEvent = m_animationEvent; eventDescription = m_eventDescription; } } }