diff --git a/Assets/uDesktopDuplication/Shaders/uDD_Common.cginc b/Assets/uDesktopDuplication/Shaders/uDD_Common.cginc index 4ae779a..c196e2d 100644 --- a/Assets/uDesktopDuplication/Shaders/uDD_Common.cginc +++ b/Assets/uDesktopDuplication/Shaders/uDD_Common.cginc @@ -21,7 +21,7 @@ struct Input float2 uv_MainTex; }; -float2 uddInvertUV(float2 uv) +inline float2 uddInvertUV(float2 uv) { #ifdef INVERT_X uv.x = 1.0 - uv.x; @@ -32,7 +32,7 @@ float2 uddInvertUV(float2 uv) return uv; } -float2 uddRotateUV(float2 uv) +inline float2 uddRotateUV(float2 uv) { #ifdef ROTATE90 float2 tmp = uv; @@ -49,7 +49,7 @@ float2 uddRotateUV(float2 uv) return uv; } -float2 uddClipUV(float2 uv) +inline float2 uddClipUV(float2 uv) { uv.x = _ClipX + uv.x * _ClipWidth; uv.y = _ClipY + uv.y * _ClipHeight;