From 4b499a96de3d97660c6d9865399b1d022c6fc1f5 Mon Sep 17 00:00:00 2001 From: hecomi Date: Fri, 28 Oct 2016 19:23:10 +0900 Subject: [PATCH] update readme. --- .../Primary Monitor (Only Texture).unity | Bin 17040 -> 17040 bytes README.md | 16 ++++------------ 2 files changed, 4 insertions(+), 12 deletions(-) diff --git a/Assets/uDesktopDuplication/Examples/Scenes/Primary Monitor (Only Texture).unity b/Assets/uDesktopDuplication/Examples/Scenes/Primary Monitor (Only Texture).unity index 7e7836332f6c93c0c000a193c03f81f96750e0f7..f8c4571661c0a8c11147905edb5c370ded7f6896 100644 GIT binary patch delta 37 tcmbQx$~d8waYK~dVx7%pZzPZ{#lnDUiu?+tJ diff --git a/README.md b/README.md index bdb6a85..df6e8ef 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ uDesktopDuplication =================== -**uDesktopDuplication** is a simple Desktop Duplication API implementation for Unity. +**uDesktopDuplication** is a Unity asset to use the realtime screen capture as `Texture2D` using Desktop Duplication API. ScreenShot @@ -22,24 +22,16 @@ Please download the latest *uDesktopDuplication.unitypackage* from the [release Usage ----- -Attach `uDesktopDuplication.cs` component to the target object, then its main texture will be replaced with the captured screen. - - -TODOs ------ -- [x] Mouse cursor -- [ ] Monitor selector -- [x] Support linear color - -Please request new features you want to issues. +Attach `uDesktopDuplication/Texture` component to the target object, then its main texture will be replaced with the captured screen. Please see example scenes for more details. Version ------- | Data | Version | Description | | ---------- | ------- | --------------------------------- | +| 2016/10/28 | 1.0.0 | Support multiple screens. | | 2016/10/27 | 0.0.3 | Support lienar color. | -| 2016/10/27 | 0.0.2 | Add mouse cursor / shader family. | +| 2016/10/27 | 0.0.2 | Add mouse cursor / shaders. | | 2016/10/27 | 0.0.1 | Initial commit. |