using UnityEngine;
namespace YooAsset
{
internal abstract class FSLoadBundleOperation : AsyncOperationBase
{
///
/// 加载结果
///
public object Result { protected set; get; }
///
/// 下载进度
///
public float DownloadProgress { protected set; get; } = 0;
///
/// 下载大小
///
public long DownloadedBytes { protected set; get; } = 0;
///
/// 终止下载任务
///
public abstract void AbortDownloadOperation();
}
}