using UnityEngine; namespace YooAsset { internal abstract class FSLoadBundleOperation : AsyncOperationBase { /// /// 加载结果 /// public object Result { protected set; get; } /// /// 下载进度 /// public float DownloadProgress { protected set; get; } = 0; /// /// 下载大小 /// public long DownloadedBytes { protected set; get; } = 0; /// /// 终止下载任务 /// public abstract void AbortDownloadOperation(); } }