using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace XericUI.ReflectionUIGenerator
{
///
/// 界面属性编组
///
[Serializable]
[CreateAssetMenu(fileName = "Xeric UI avr Property group", menuName = "Xeric Library/UI Action Vessel/Reflection UI Gen/UI avr Property Group", order = 10)]
public class XuiavrgPropertyGroupScriptableObject : ScriptableObject, IList
{
public List propertys = new List();
public IEnumerator GetEnumerator()
{
return propertys.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return ((IEnumerable)propertys).GetEnumerator();
}
public void Add(XuiavrPropertyScriptableObject item)
{
propertys.Add(item);
}
public void Clear()
{
propertys.Clear();
}
public bool Contains(XuiavrPropertyScriptableObject item)
{
return propertys.Contains(item);
}
public void CopyTo(XuiavrPropertyScriptableObject[] array, int arrayIndex)
{
propertys.CopyTo(array, arrayIndex);
}
public bool Remove(XuiavrPropertyScriptableObject item)
{
return propertys.Remove(item);
}
public int Count => propertys.Count;
public bool IsReadOnly => true;
public int IndexOf(XuiavrPropertyScriptableObject item)
{
return propertys.IndexOf(item);
}
public void Insert(int index, XuiavrPropertyScriptableObject item)
{
propertys.Insert(index, item);
}
public void RemoveAt(int index)
{
propertys.RemoveAt(index);
}
public XuiavrPropertyScriptableObject this[int index]
{
get => propertys[index];
set => propertys[index] = value;
}
}
}