using UnityEngine;
using UnityEngine.UI;
using XericLibrary.Runtime.SuperStyleSheet;
using XericUI.Core.StyleSheetUI;
using XericUI.Helper;
namespace XericUI.OverrideUI
{
///
/// 基于 SuperStyleSheet 的开关组件。
/// 通过 TransitionMode 选择颜色切换、纹理切换或两者并用,
/// 额外支持 isOn 覆盖和 Checkmark 样式。
///
[AddComponentMenu("Xeric UI Vessel/UI/Style Toggle", 52)]
public class XericStyleToggle : Toggle, IStyleRefreshable
{
/// 样式过渡模式
public enum TransitionMode
{
/// 仅颜色切换
Color,
/// 仅纹理/Sprite 切换
Sprite,
/// 颜色 + 纹理切换
ColorAndSprite
}
#region 序列化字段
[Header("过渡模式")]
[SerializeField]
[Tooltip("选择颜色 / 纹理 / 同时切换")]
private TransitionMode m_TransitionMode = TransitionMode.ColorAndSprite;
[Header("样式表状态")]
[SerializeField]
[Tooltip("五态颜色样式块(ColorTint)")]
private StyleSheetState m_ColorState = new StyleSheetState("toggle", Transition.ColorTint);
[SerializeField]
[Tooltip("五态纹理样式块(SpriteState)")]
private StyleSheetState m_TextureState = new StyleSheetState("toggle", Transition.SpriteSwap);
[Header("Toggle 专用")]
[SerializeField]
[Tooltip("isOn=true 时的颜色覆盖")]
private StyleField m_OnOverrideColor = new StyleField();
[SerializeField]
[Tooltip("isOn=true 时的纹理覆盖")]
private StyleField m_OnOverrideTexture = new StyleField();
[SerializeField]
[Tooltip("Checkmark 打勾标志的样式")]
private StyleField m_CheckmarkStyle = new StyleField();
[SerializeField]
[Tooltip("启用样式表驱动过渡")]
private bool m_EnableStyleTransition = true;
#endregion
#region 运行时
[System.NonSerialized] private StyleSheetSelectionState m_CurrentState = StyleSheetSelectionState.Normal;
[System.NonSerialized] private Graphic m_TargetGraphic;
[System.NonSerialized] private Image m_TargetImage;
[System.NonSerialized] private Graphic m_CheckmarkGraphic;
[System.NonSerialized] private Image m_CheckmarkImage;
#endregion
#region 生命周期
protected override void Awake()
{
base.Awake();
m_TargetGraphic = targetGraphic;
m_TargetImage = m_TargetGraphic as Image;
Transform checkmark = transform.Find("Background/Checkmark")
?? transform.Find("Checkmark");
if (checkmark != null)
{
m_CheckmarkGraphic = checkmark.GetComponent();
m_CheckmarkImage = checkmark.GetComponent();
}
}
protected override void OnEnable()
{
base.OnEnable();
RevalidateStyles();
StyleRefreshManager.Register(this);
onValueChanged.AddListener(OnToggleValueChanged);
ApplyForState(m_CurrentState);
}
#if UNITY_EDITOR
/// 编辑器下属性变更时即刻刷新(路径从空变为有效等场景)
protected override void OnValidate()
{
base.OnValidate();
RevalidateStyles();
ApplyForState(m_CurrentState);
}
#endif
/// 重新注册/订阅所有 StyleField(供 OnEnable 和 OnValidate 共用)
private void RevalidateStyles()
{
// 先退订防止双重订阅
m_ColorState?.UnsubscribeAll(OnStyleChanged);
m_TextureState?.UnsubscribeAll(OnStyleChanged);
m_OnOverrideColor.Member.OnValueChanged -= OnStyleChanged;
m_OnOverrideTexture.Member.OnValueChanged -= OnStyleChanged;
m_CheckmarkStyle.Member.OnValueChanged -= OnStyleChanged;
m_ColorState?.RegisterAll();
m_TextureState?.RegisterAll();
m_ColorState?.SubscribeAll(OnStyleChanged);
m_TextureState?.SubscribeAll(OnStyleChanged);
m_OnOverrideColor?.Register();
m_OnOverrideColor.Member.OnValueChanged += OnStyleChanged;
m_OnOverrideTexture?.Register();
m_OnOverrideTexture.Member.OnValueChanged += OnStyleChanged;
m_CheckmarkStyle?.Register();
m_CheckmarkStyle.Member.OnValueChanged += OnStyleChanged;
}
protected override void OnDisable()
{
StyleRefreshManager.Unregister(this);
onValueChanged.RemoveListener(OnToggleValueChanged);
m_ColorState?.UnsubscribeAll(OnStyleChanged);
m_TextureState?.UnsubscribeAll(OnStyleChanged);
m_ColorState?.UnregisterAll();
m_TextureState?.UnregisterAll();
if (m_OnOverrideColor != null) { m_OnOverrideColor.Member.OnValueChanged -= OnStyleChanged; m_OnOverrideColor.Unregister(); }
if (m_OnOverrideTexture != null) { m_OnOverrideTexture.Member.OnValueChanged -= OnStyleChanged; m_OnOverrideTexture.Unregister(); }
if (m_CheckmarkStyle != null) { m_CheckmarkStyle.Member.OnValueChanged -= OnStyleChanged; m_CheckmarkStyle.Unregister(); }
base.OnDisable();
}
#endregion
#region 状态过渡
protected override void DoStateTransition(SelectionState state, bool instant)
{
if (!gameObject.activeInHierarchy) return;
m_CurrentState = (StyleSheetSelectionState)(int)state;
if (m_EnableStyleTransition)
ApplyForState(m_CurrentState, instant);
else
base.DoStateTransition(state, instant);
}
private void OnToggleValueChanged(bool _)
{
if (m_EnableStyleTransition)
ApplyForState(m_CurrentState);
}
#endregion
#region 样式应用
public void RefreshStyle()
{
ApplyForState(m_CurrentState, false);
}
private void ApplyForState(StyleSheetSelectionState state, bool instant = false)
{
if (m_TransitionMode == TransitionMode.Color || m_TransitionMode == TransitionMode.ColorAndSprite)
{
// 颜色:On 覆盖优先
StyleField colorField = isOn && m_OnOverrideColor?.GetValue() != null
? m_OnOverrideColor
: m_ColorState?.GetForState(state);
if (colorField != null && m_TargetGraphic != null)
{
StyleValue val = colorField.GetValue();
if (val != null)
{
float dur = instant ? 0f : (m_ColorState?.FadeDuration ?? 0.1f);
m_TargetGraphic.CrossFadeColor((Color)val, dur, true, true);
}
}
}
if (m_TransitionMode == TransitionMode.Sprite || m_TransitionMode == TransitionMode.ColorAndSprite)
{
// 纹理:On 覆盖优先
StyleField texField = isOn && m_OnOverrideTexture?.GetValue() != null
? m_OnOverrideTexture
: m_TextureState?.GetForState(state);
if (texField != null && m_TargetImage != null)
{
StyleValue val = texField.GetValue();
Texture2D tex = val?.GetValueAs();
if (tex != null)
m_TargetImage.overrideSprite = Sprite.Create(tex,
new Rect(0, 0, tex.width, tex.height),
new Vector2(0.5f, 0.5f));
}
}
// Checkmark(独立于 TransitionMode)
if (m_CheckmarkGraphic != null && m_CheckmarkStyle != null)
{
StyleValue val = m_CheckmarkStyle.GetValue();
if (val != null) m_CheckmarkGraphic.color = val;
}
}
private void OnStyleChanged(StyleValue _)
{
if (gameObject.activeInHierarchy)
ApplyForState(m_CurrentState);
}
#endregion
#region 组件替换
#if UNITY_EDITOR
[UnityEditor.MenuItem("CONTEXT/XericStyleToggle/Xeric UI/强制刷新样式", false, 1)]
private static void ForceRefreshStyle(UnityEditor.MenuCommand command)
{
StyleRefreshManager.ForceRefreshAll();
}
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To/Xeric (Style)", true)]
private static bool ValidateReplaceToStyleToggle(UnityEditor.MenuCommand command)
=> command.context is Toggle and not XericStyleToggle;
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To/Xeric (Style)", false, 11)]
private static void ReplaceToStyleToggle(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext(
o => (o.graphic, o.group, o.onValueChanged, o.navigation),
(t, d) => { t.graphic = d.graphic; t.group = d.group; t.onValueChanged = d.onValueChanged; t.navigation = d.navigation; });
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To/Unity Toggle (Style)", true)]
private static bool ValidateReplaceStyleToggleToUnity(UnityEditor.MenuCommand command)
=> command.context is XericStyleToggle;
[UnityEditor.MenuItem("CONTEXT/Toggle/Replace To/Unity Toggle (Style)", false, 100)]
private static void ReplaceStyleToggleToUnity(UnityEditor.MenuCommand command)
=> command.ReplaceCommandContext(
o => (o.graphic, o.group, o.onValueChanged, o.navigation),
(t, d) => { t.graphic = d.graphic; t.group = d.group; t.onValueChanged = d.onValueChanged; t.navigation = d.navigation; });
#endif
#endregion
}
}