diff --git a/Runtime/XTable/Rendering/Component/XericUIActionTable.cs b/Runtime/XTable/Rendering/Component/XericUIActionTable.cs
index 91811b0..3440dca 100644
--- a/Runtime/XTable/Rendering/Component/XericUIActionTable.cs
+++ b/Runtime/XTable/Rendering/Component/XericUIActionTable.cs
@@ -9,6 +9,7 @@ using XericUI.XTable.Core;
using XericUI.XTable.Mapping;
using XericUI.XTable.Rendering.Elements;
using XericLibrary.Runtime.SuperStyleSheet;
+using XericLibrary.Runtime.UIGraph;
using XericUI.XTable.Core;
#if UNITY_EDITOR
using UnityEditor;
@@ -64,6 +65,9 @@ namespace XericUI.XTable.Rendering.Component
/// 表格四叉树——按 StyleNamespace 分区,渲染阶段查询可见象限
[System.NonSerialized] private XTableQuadtree m_Quadtree;
+ /// 边框线段渲染器——使用 UILineRendererV2 的坐标线段绘制
+ [System.NonSerialized] private UILineRendererV2 m_BorderRenderer;
+
private float m_TotalWidth;
private float m_TotalHeight;
@@ -151,8 +155,8 @@ namespace XericUI.XTable.Rendering.Component
}
///
- /// 基于四叉树查询结果渲染可见象限。
- /// 每个均匀象限渲染整块背景+边框,然后遍历象限内单元格渲染文本/预制体/选择高亮。
+ /// 基于四叉树查询结果渲染可见象限内的单元格内容(文本/预制体/选择高亮)。
+ /// 边框由 统一绘制。
///
private void RenderQuadrants(List quadrants)
{
@@ -161,8 +165,6 @@ namespace XericUI.XTable.Rendering.Component
#if UNITY_EDITOR
if (!Application.isPlaying)
{
- Color borderColor = GetCellBorderColor(ns);
- float borderWidth = GetCellBorderWidth(ns);
Color selectionColor = GetCellSelectionBgColor(ns);
Color multiSelectColor = new Color(selectionColor.r, selectionColor.g, selectionColor.b, selectionColor.a * 0.4f);
Color focusColor = new Color(selectionColor.r + 0.04f, selectionColor.g + 0.13f, selectionColor.b + 0.13f, selectionColor.a * 1.4f);
@@ -174,24 +176,6 @@ namespace XericUI.XTable.Rendering.Component
Rect r = q.Region;
string qNs = q.Namespace;
- // 象限整块背景
- var bgImg = m_Assembler.GetImage("quad_bg", qNs);
- bgImg.Rect.anchoredPosition = new Vector2(r.x, -r.y);
- bgImg.Rect.sizeDelta = new Vector2(r.width, r.height);
- bgImg.Image.color = GetCellBgColor(qNs);
-
- // 象限底部边框
- var hLine = m_Assembler.GetImage("quad_hline");
- hLine.Rect.anchoredPosition = new Vector2(r.x, -r.y - r.height);
- hLine.Rect.sizeDelta = new Vector2(r.width, borderWidth);
- hLine.Image.color = borderColor;
-
- // 象限右侧边框
- var vLine = m_Assembler.GetImage("quad_vline");
- vLine.Rect.anchoredPosition = new Vector2(r.x + r.width - borderWidth, -r.y);
- vLine.Rect.sizeDelta = new Vector2(borderWidth, r.height);
- vLine.Image.color = borderColor;
-
// 渲染象限内各单元格的文本/预制体/选择高亮
if (q.Cells != null)
{
@@ -270,21 +254,6 @@ namespace XericUI.XTable.Rendering.Component
Rect r = q.Region;
string qNs = q.Namespace;
- var bgImg = m_Assembler.GetImage("quad_bg", qNs);
- bgImg.Rect.anchoredPosition = new Vector2(r.x, -r.y);
- bgImg.Rect.sizeDelta = new Vector2(r.width, r.height);
- bgImg.Image.color = GetCellBgColor(qNs);
-
- var hLine = m_Assembler.GetImage("quad_hline");
- hLine.Rect.anchoredPosition = new Vector2(r.x, -r.y - r.height);
- hLine.Rect.sizeDelta = new Vector2(r.width, RT_BORDER_WIDTH);
- hLine.Image.color = RT_BORDER_COLOR;
-
- var vLine = m_Assembler.GetImage("quad_vline");
- vLine.Rect.anchoredPosition = new Vector2(r.x + r.width - RT_BORDER_WIDTH, -r.y);
- vLine.Rect.sizeDelta = new Vector2(RT_BORDER_WIDTH, r.height);
- vLine.Image.color = RT_BORDER_COLOR;
-
if (q.Cells != null)
{
foreach (var (row, col) in q.Cells)
@@ -408,6 +377,7 @@ namespace XericUI.XTable.Rendering.Component
if (m_Assembler != null)
m_Assembler.DestroyAll();
ClearPrefabInstances();
+ DestroyBorderRenderer();
if (m_BackgroundGo != null)
{
if (Application.isPlaying) Destroy(m_BackgroundGo);
@@ -843,6 +813,9 @@ namespace XericUI.XTable.Rendering.Component
RenderCells(sr, er, sc, ec);
}
+ // 重建边框线段
+ RebuildBorders();
+
m_DirtyFlag.Clear();
OnTableRefreshed?.Invoke();
SetChildrenVisible(m_ChildrenVisible);
@@ -924,6 +897,7 @@ namespace XericUI.XTable.Rendering.Component
m_Assembler?.DestroyAll();
ClearAllChildren();
m_BackgroundGo = null;
+ m_BorderRenderer = null;
m_TableData = new XTableData();
@@ -998,6 +972,7 @@ namespace XericUI.XTable.Rendering.Component
m_Quadtree?.Clear();
ClearAllChildren();
m_BackgroundGo = null;
+ m_BorderRenderer = null;
m_TableData = new XTableData();
m_RowHeights = null;
@@ -1489,6 +1464,139 @@ namespace XericUI.XTable.Rendering.Component
#endregion
+ #region 边框渲染
+
+ ///
+ /// 获取或创建边框渲染器 GameObject 和 组件。
+ ///
+ private UILineRendererV2 GetOrCreateBorderRenderer()
+ {
+ if (m_BorderRenderer != null)
+ return m_BorderRenderer;
+
+ Transform contentT = ContentTransform;
+ // 查找已有对象
+ var existing = contentT.Find("_TableBorders");
+ if (existing != null)
+ {
+ m_BorderRenderer = existing.GetComponent();
+ if (m_BorderRenderer != null) return m_BorderRenderer;
+ }
+
+ var go = new GameObject("_TableBorders",
+ typeof(RectTransform), typeof(CanvasRenderer), typeof(UILineRendererV2));
+ go.hideFlags = HideFlags.DontSave | HideFlags.HideInHierarchy;
+ go.transform.SetParent(contentT, false);
+
+ RectTransform rt = go.GetComponent();
+ rt.anchorMin = new Vector2(0, 1);
+ rt.anchorMax = new Vector2(0, 1);
+ rt.pivot = new Vector2(0, 1);
+ rt.anchoredPosition = Vector2.zero;
+ rt.sizeDelta = new Vector2(m_TotalWidth, m_TotalHeight);
+
+ m_BorderRenderer = go.GetComponent();
+ return m_BorderRenderer;
+ }
+
+ /// 销毁边框渲染器
+ private void DestroyBorderRenderer()
+ {
+ if (m_BorderRenderer != null)
+ {
+ if (Application.isPlaying)
+ Destroy(m_BorderRenderer.gameObject);
+ else
+ DestroyImmediate(m_BorderRenderer.gameObject);
+ m_BorderRenderer = null;
+ }
+ }
+
+ ///
+ /// 重建表格的全部边框线段。
+ /// 遍历所有非合并覆盖的单元格,为每个单元格的右边界和下边界生成线段,
+ /// 合并源单元格的线段位置取合并范围的最外沿,内部边界自动跳过。
+ ///
+ private void RebuildBorders()
+ {
+ if (m_RowHeights == null || m_ColWidths == null) return;
+ if (m_RowHeights.Length == 0 || m_ColWidths.Length == 0) return;
+
+ var renderer = GetOrCreateBorderRenderer();
+ renderer.ClearAll();
+
+ // 更新边框渲染器的尺寸,使其覆盖整个表格区域
+ var borderRt = renderer.GetComponent();
+ borderRt.sizeDelta = new Vector2(m_TotalWidth, m_TotalHeight);
+
+#if UNITY_EDITOR
+ Color borderColor;
+ float borderWidth;
+ if (!Application.isPlaying)
+ {
+ borderColor = GetCellBorderColor(m_DefaultStyleNamespace);
+ borderWidth = GetCellBorderWidth(m_DefaultStyleNamespace);
+ }
+ else
+ {
+ borderColor = RT_BORDER_COLOR;
+ borderWidth = RT_BORDER_WIDTH;
+ }
+#else
+ Color borderColor = RT_BORDER_COLOR;
+ float borderWidth = RT_BORDER_WIDTH;
+#endif
+
+ int rows = m_RowHeights.Length;
+ int cols = m_ColWidths.Length;
+
+ for (int r = 0; r < rows; r++)
+ {
+ for (int c = 0; c < cols; c++)
+ {
+ // 跳过被合并覆盖的单元格
+ if (m_TableData != null && m_TableData.IsCellMerged(r, c))
+ continue;
+
+ float cellX = GetColLeftX(c);
+ float cellY = -GetRowTopY(r);
+ float cellW = m_ColWidths[c];
+ float cellH = m_RowHeights[r];
+
+ int mergeRS = 1, mergeCS = 1;
+ if (m_TableData != null)
+ m_TableData.IsMergeSource(r, c, out mergeRS, out mergeCS);
+
+ // 扩展合并尺寸
+ for (int i = 1; i < mergeCS && c + i < cols; i++)
+ cellW += m_ColWidths[c + i];
+ for (int i = 1; i < mergeRS && r + i < rows; i++)
+ cellH += m_RowHeights[r + i];
+
+ float rightX = cellX + cellW;
+ float bottomY = cellY - cellH;
+
+ // 右侧边框:右边有单元格时绘制
+ int rightCol = c + mergeCS;
+ if (rightCol < cols)
+ renderer.DrawLine(
+ new Vector2(rightX, cellY),
+ new Vector2(rightX, bottomY),
+ borderColor, borderWidth, UVMode.ByDistance);
+
+ // 底部边框:下边有单元格时绘制
+ int bottomRow = r + mergeRS;
+ if (bottomRow < rows)
+ renderer.DrawLine(
+ new Vector2(cellX, bottomY),
+ new Vector2(rightX, bottomY),
+ borderColor, borderWidth, UVMode.ByDistance);
+ }
+ }
+ }
+
+ #endregion
+
#region IPointerClickHandler
public void OnPointerClick(PointerEventData eventData)